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multithread system and swap render target #5

@ioncodes

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@ioncodes

multithreading system would decouple the core's execution with the game window. not sure how well this integrates currently since we are loading a texture every new frame but it should work TM.
alternatively we could do winit+vulkan+egui and internally render to a buffer and then swap the rendertargets when there's a new frame. not sure yet

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