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CHANGELOG.md

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3.5.5 - July 14, 2017

  • Provide debuggable release builds for node packages #9497

3.5.4 - June 6, 2017

  • Add support for ImageSource #8968
  • Fixed an issue with map.addImage() which would cause added images to randomly be replaced with images found the style's sprite sheet (#9119)

3.5.3 - May 30, 2017

  • Fixed a regression around line-dasharrary and fill-pattern that caused these properties to sometimes not render correctly (#9130)

3.5.2 - May 18, 2017

  • Fixed a memory leak (#8884)

3.5.1 - May 8, 2017

  • Adds Node v6 binaries. Note, Node v4 binaries will be removed on August 1st. (#8884)
  • Adds linux debug binaries (#8865)

3.5.0 - April 20, 2017

  • Fixed an issue where raster tiles that were not found caused map.render() to hang (#8769)
  • Adds method map.cancel() which cancels an ongoing render call. (#8249)

3.4.7 - March 15, 2017

  • Fixed MacOS Release builds (8409)

3.4.6 - March 14, 2017

  • Publishes Release build on Mac (#8407)
  • Fixes the publish binary build process (#8406)

3.4.5 - March 14, 2017

  • Fixed a memory hang issue after GlyphAtlas was refactored (#8394)

3.4.4 - January 10, 2017

  • Updates the node binary publish location on s3 to reflect new package name (#7653)

3.4.3 - January 9, 2017

  • Adds map.addImage() and map.removeImage() APIs (#7610)

3.4.2 - November 15, 2016

  • Switches back to publishing Linux binaries with GLX, to eliminate a runtime dependency on libOSMesa.so.8 and enable dynamically linking against libGL.so provided by an alternate implementation, such as the NVIDIA proproetary drivers (#7503)

3.4.1 - November 10, 2016

  • Skips assigning clip IDs to tiles that won't be rendered, mitigating a stencil mask overflow error (#6871)
  • Fixes camera logic to avoid unnecessary or redundant setting of camera options (#6990)

3.4.0 - November 2, 2016

  • Fixes Bitrise configuration to automatically publish macOS binaries (#6789)
  • Switches from using individual thread pools for each mbgl::Map object to sharing the built-in Node.js thread pool for NodeMap implementations (#6687)

3.3.3 - September 6, 2016

  • Switches to using a NodeRequest member function (with a JavaScript shim in front to preserve the API) instead of a new v8::Context to avoid a memory leak (#5704)
  • map.load can now throw when failing to parse an invalid style (#6151)
  • Explicitly links the OpenGL framework for compatibility with macOS Sierra (#6015)

3.3.2 - August 1, 2016

  • Fixes Node.js binary publishing to build with BUILDTYPE=Release (#5838)

3.3.1 - July 29, 2016

  • Fixes minzoom and maxzoom properties (#5828)
  • Fixes RunLoop::runOnce() to use UV_RUN_NOWAIT instead of UV_RUN_ONCE (which can block the libuv threadpool) (#5758)
  • Map debug options 'overdraw' and 'stencil clip' are now disabled (no-ops) in release mode (#5555)

3.3.0 - July 14, 2016

3.2.1 - June 7, 2016

  • Fixes a memory leak in raster image data (#5269)

3.2.0 - June 3, 2016

3.1.3 - May 27, 2016

  • Fixes a leak in TexturePoolHolder (#5141)
  • Fixes a bug where a callback would be fired after an AsyncRequest had been cancelled (#5162)

3.1.2 - April 26, 2016

  • Fixes a race condition with animated transitions (#4836)

3.1.1 - April 11, 2016

  • Moves node-pre-gyp from bundledDependencies to preinstall (#4680)

3.1.0 - April 8, 2016

  • Adds debug render options (#3840)
  • Fixes circle bucket rendering on tile boundaries (#3764)
  • Fixes a segfault caused by improperly disposing the entire module in the NodeLog destructor (#4639)
  • Fixes an issue with vanishing GeoJSON layers at high zoom levels (#4632)
  • Fixes inheritance from EventEmitter (#4567)
  • Fixes intermittent stencil mask overflow error (#962)
  • Drops support for Node.js v5.x prebuilt binaries due to ongoing npm3 instability (#4370)

3.0.2 - February 4, 2016

  • Fixes a memory leak in NodeMap::request (#3829)
  • Increases default max zoom level from 18 to 20 (#3712)
  • Support tiles with non-4096 extents (#3766)

3.0.1 - January 26, 2016

  • Fixes missing icon collision boxes (#3672)
  • Fixes texture filtering to draw sharper icons (#3669)

3.0.0 - January 21, 2016

  • Drops support for Node.js v0.10.x (#3635)
  • Fixes label clipping issues with symbol-avoid-edges (#3623)
  • Avoids label placement around sharp zig-zags (#3640)

2.2.2 - January 19, 2016

  • Fixes a bug with non-deterministic label placement #3543

2.2.1 - January 7, 2016

  • Fixes a bug which clipped labels at tile boundaries #2829

2.2.0 - December 16, 2015

  • Adds support for GeoJSON sources #2161

2.1.0 - December 8, 2015

2.0.1 - November 25, 2015

  • Test and publish binaries for Node.js v5.x. (#3129)

2.0.0 - November 24, 2015

  • Integrates Node.js bindings into core mapbox-gl-native project. (#2179)
  • Adds Node.js v4.x and io.js v3.x support. (#2261)
  • Requires an options object argument to new mbgl.Map() (with required request and optional cancel methods), drops mbgl.FileSource. (mapbox/node-mapbox-gl-native#143)
  • Changes request semantics to pass a second, callback argument instead of needing to call req.respond. (#2299)
  • Accepts optional ratio (defaults to 1.0) in mbgl.Map options argument. Map pixel ratio is now immutable and can no longer be set with render options. (a8d9b92, #1799, #2937)
  • Swaps array order in render options center argument to [lng, lat] for consistency with GeoJSON and mapbox-gl-js. (#2935)
  • Adds render option pitch. (#2702)
  • map.render now returns a raw image buffer instead of an object with width, height and pixels properties. (#2262)
  • Adds support for rendering mapbox-gl-style-spec v8 styles.
  • No longer loads resources before a render request is made. (55d25a8)
  • Fixes a bug which prevented raster tiles that 404'ed from rendering. (#2458)
  • Fade transitions are now ignored to prevent half faded labels. (#942)
  • Labels can now line wrap on hyphens and other punctuation. (#2598)

1.1.3 - June 25, 2015

  • Removes deprecated mbgl::Environment from NodeLogObserver.

1.1.2 - June 22, 2015

  • Check libuv version semver-ishly, fixes segfaults in Node.js 0.12.x and io.js.
  • Fixes segfault, throws JavaScript error instead when attempting to render without first loading a style.
  • Bumps mbgl submodule to v0.4.0

1.1.1 - June 16, 2015

  • Bumps mbgl submodule to v0.3.5

1.1.0 - June 15, 2015

  • Adds Node.js v0.12.x and io.js support.
  • Adds map.release() method for manual cleanup of map resources.
  • Fixes garbage collection of NodeMap objects.
  • Returns an error callback for failed NodeFileSource requests.
  • Fixes handling of corrupt NodeFileSource request data.
  • Implements request coalescing to fix NodeRequest cancellation.
  • Removes setAccessToken method from NodeMap, mapbox:// URLs should be handled through NodeFileSource now.
  • Updates build scripts and Travis CI configuration.
  • Logs Environment ID and thread name when in an Environment scope.
  • Refactors NodeLog to implement mbgl::Log::Observer.
  • Fixes uncaught exception from missing sprites.
  • Fixes Unicode glyph range end.

1.0.3 - April 3, 2015

  • Fixes crash during garbage collection by assigning FileSource handle to a v8::Persistent in NodeMap constructor.

1.0.2 - April 2, 2015

  • Initialize shared display connection at module load time to avoid race condition when display connection is initialized on-demand.

1.0.1 - March 19, 2015

  • Adapts NodeFileSource around mbgl::Environment additions.
  • Adapts to minor changes in mapbox-gl-test-suite.
  • Adds tests for gzipped vector tile handling.
  • Cleans up documentation.

1.0.0 - February 25, 2015

  • Initial release.