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Greetings all. New to using docker to do this, but loving how easy it has been so far. However, I am running my own modpack and to save the aggravation of zip files and messing about have managed to get this working off Curseforge. What was required though was a fairly hefty CURSEFORGE_FILES array: This was required because when starting the server it was complaining about these missing dependencies. This indeed, fixed said issue. However, this means server users of the pack would have the same problem, is this as simple as adding these files to the manifest.json file Curseforge App produces? Then, I assume, I can remove these from here? Your help is greatly appreciated all! |
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Replies: 1 comment
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Yes. At this point you'll find it much more productive to build out the modpack within the CurseForge client, export the modpack, and apply using You probably should just published the modpack so it's even easier for other users to get the same combination of mods. |
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Yes. At this point you'll find it much more productive to build out the modpack within the CurseForge client, export the modpack, and apply using
https://docker-minecraft-server.readthedocs.io/en/latest/types-and-platforms/mod-platforms/auto-curseforge/#unpublished-modpacks
You probably should just published the modpack so it's even easier for other users to get the same combination of mods.