-
Notifications
You must be signed in to change notification settings - Fork 53
Description
What problem does this solve?
A new gsc function which allows to rescale a model ingame would be very neat and creates loads of possibilities.
As far as I know its not that difficult technically. Basically a Vector recalculation.
Is your feature request related to a problem? Please describe.
No response
Describe the solution you'd like
ChatGPT Example with a transition
ObjScaler.ScaleObj("./model.obj", "./model_scaled.obj", 2.0f); // I think iw4x models arent .obj files but similar
`
using System;
using System.Globalization;
using System.IO;
public static class ObjScaler
{
public static void ScaleObj(string inputPath, string outputPath, float scaleFactor)
{
var culture = CultureInfo.InvariantCulture;
string[] lines = File.ReadAllLines(inputPath);
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].StartsWith("v "))
{
string[] parts = lines[i].Split(' ');
float x = float.Parse(parts[1], culture) * scaleFactor;
float y = float.Parse(parts[2], culture) * scaleFactor;
float z = float.Parse(parts[3], culture) * scaleFactor;
lines[i] = $"v {x.ToString(culture)} {y.ToString(culture)} {z.ToString(culture)}";
}
}
File.WriteAllLines(outputPath, lines);
Console.WriteLine("Scaling complete ✅");
}
}
`
// sorry for wrong codeblocking. Github didn't like me, couldnt figure out why
Technical considerations
No response
Compatibility impact
- This change would be backward compatible
- This change might break compatibility with existing servers/mods
- Unsure about compatibility impact
Describe alternatives you've considered
No response
Existing workarounds
No response
Supporting materials
No response
Checklist
- I have searched existing issues to ensure this is not a duplicate
- I have limited this request to a single feature
- I have provided clear use cases for this feature
- I have considered the implementation complexity and compatibility impact