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Graphics3D.py
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class Graphics3D:
ANTIALIAS = 2
DITHER = 4
TRUE_COLOR = 8
OVERWRITE = 16
MAX_LIGHTS = 6
MAX_VIEWPORT_DIMENSION = 7
MAX_TEXTURE_DIMENSION = 8
NUM_TEXTURE_UNITS = 10
def __init__(self, handle=None):
self.swerveHandle = handle
self.boundTarget = None
self.clipX = self.clipY = self.clipWidth = self.clipHeight = 0
self.viewportX = self.viewportY = self.viewportWidth = self.viewportHeight = 0
self.isGraphics = False
self.preload = True
def get_depth_range_near(self):
# Substituir por lógica adequada
pass
def get_depth_range_far(self):
# Substituir por lógica adequada
pass
def is_depth_buffer_enabled(self):
# Substituir por lógica adequada
pass
def get_hints(self):
# Substituir por lógica adequada
pass
def get_light_count(self):
# Substituir por lógica adequada
pass
@staticmethod
def create_impl():
# Substituir por lógica de criação
pass
@staticmethod
def get_instance():
# Retornar instância única
if not hasattr(Graphics3D, "instance"):
Graphics3D.instance = Graphics3D(Graphics3D.create_impl())
return Graphics3D.instance
def set_back_buffer_image_2d(self, image2d):
# Lógica para definir imagem de back buffer
pass
def set_hints(self, depth_buffer, hints):
# Lógica para definir hints
pass
def get_target(self):
return self.boundTarget
def bind_target(self, target, depth_buffer=False, hints=0):
if self.boundTarget is not None:
raise Exception("Target already bound")
if target is None:
raise ValueError("Target cannot be None")
# Verificar argumentos de hints
if hints & 0xFFFFFFE1 != 0:
raise ValueError("Invalid hints value")
if isinstance(target, Graphics):
self.isGraphics = True
self.preload = (hints & 0x10) == 0
self.bind_target_graphics(target)
elif isinstance(target, Image2D):
self.isGraphics = False
self.set_back_buffer_image_2d(target)
self.boundTarget = target
else:
raise ValueError("Invalid target type")
self.set_hints(depth_buffer, hints)
def bind_target_graphics(self, g):
# Definir a área de recorte com base nas propriedades de Graphics
self.clipX = g.get_translate_x() + g.get_clip_x()
self.clipY = g.get_translate_y() + g.get_clip_y()
self.clipWidth = g.get_clip_width()
self.clipHeight = g.get_clip_height()
if self.clipWidth > self.MAX_VIEWPORT_DIMENSION or self.clipHeight > self.MAX_VIEWPORT_DIMENSION:
raise ValueError("Clip dimensions are too large")
self.boundTarget = g
def release_target(self):
if self.boundTarget is None:
return
if self.isGraphics:
self.release_target_graphics(self.boundTarget)
else:
self.set_back_buffer_image_2d(None)
self.boundTarget = None
def release_target_graphics(self, g):
# Liberar target de gráficos
pass
def set_viewport(self, x, y, width, height):
if width <= 0 or width > self.MAX_VIEWPORT_DIMENSION or height <= 0 or height > self.MAX_VIEWPORT_DIMENSION:
raise ValueError("Invalid viewport dimensions")
self.viewportX = x
self.viewportY = y
self.viewportWidth = width
self.viewportHeight = height
if self.boundTarget is not None:
if isinstance(self.boundTarget, Graphics):
self.set_viewport_impl(x, y, width, height)
else:
self.set_viewport_impl(x, y, width, height)
def set_viewport_impl(self, x, y, width, height):
# Implementar a lógica para definir o viewport
pass
def get_viewport_x(self):
return self.viewportX
def get_viewport_y(self):
return self.viewportY
def get_viewport_width(self):
return self.viewportWidth
def get_viewport_height(self):
return self.viewportHeight
def set_depth_range(self, near, far):
# Substituir por lógica de ajuste de profundidade
pass
def clear(self, background):
if self.boundTarget is None:
raise Exception("Target not bound")
# Lógica para limpar a tela com o background fornecido
pass