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ExAutomap.h
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ExAutomap.h
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/*==========================================================
* D2Ex2
* https://github.com/lolet/D2Ex2
* ==========================================================
* Copyright (c) 2011-2014 Bartosz Jankowski
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ==========================================================
*/
#ifndef _EXMAPREV_H__
#define _EXMAPREV_H__
using namespace std;
namespace ExAutomap
{
void __stdcall DrawOutRangeRosterUnit(RosterUnit* pRoster);
void __stdcall DrawRangePlayerUnit(UnitAny* pUnit, int nX, int nY, int nColor);
void RevealLevel(int LvlId);
void OnMapDraw();
const COORDS FindPresetUnitXY(int nLevel, DWORD dwType, DWORD dwClassId);
Level* GetLevelPointer(ActMisc *pActMisc, int nLevel);
void DrawCircle(int x0, int y0, int radius, int Color);
void __fastcall DrawBlob(int X, int Y, int Color);
}
#endif