-
Notifications
You must be signed in to change notification settings - Fork 26
/
ExPrecast.h
46 lines (42 loc) · 1.46 KB
/
ExPrecast.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/*==========================================================
* D2Ex2
* https://github.com/lolet/D2Ex2
* ==========================================================
* Copyright (c) 2011-2014 Bartosz Jankowski
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ==========================================================
*/
#ifndef _EXPRECAST_H__
#define _EXPRECAST_H__
using namespace std;
namespace ExPrecast
{
void Do(void);
UnitAny* FindItem(string ItemCode, int Loc);
UnitAny* FindItemEx(string ItemCode, int Loc, int Idx);
bool CubeToBody(UnitAny* ptItem, int Loc);
bool BodyToCube(UnitAny* ptItem);
int GetItemLocation(UnitAny* ptItem);
string GetItemCode(UnitAny* ptItem);
void DropItem(int ItemID);
UnitAny* FindEquipItem(int nLoc);
void Switch();
void EquipItem(int ItemID, int Loc);
void ItemToBuffer(int ItemID, int Buffer);
void ItemToCube(int ItemID);
void RemoveFromBuffer(int ItemID);
void RemoveFromBody(int aLoc);
void CursorToBody(int ItemID, int nLoc);
}
#endif