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Soloud->seek() doesn't work and kills the sound #396

@elpoeprod

Description

@elpoeprod

Hello, i'm developing my own "engine" and using SoLoud as an audio library.
After many testings, Soloud->seek() function isn't working at all and kills the sound, at any formats.
Code:

void audio::set_pos(GBAudio* snd, double pos)
    {
    	SAssert;
        snd->pos = pos;
        __mus_handle->setPause(snd->handle,true);
        __mus_handle->seek(snd->handle,pos);
        __mus_handle->setPause(snd->handle,false);
        return;
    }

__mus_handle -> new SoLoud::Soloud
GBAudio -> struct {SoLoud::WavStream chunk; int handle; ...;};
snd->handle -> __mus_handle->play(snd->chunk,1);

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