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Description
Hello, i'm developing my own "engine" and using SoLoud as an audio library.
After many testings, Soloud->seek() function isn't working at all and kills the sound, at any formats.
Code:
void audio::set_pos(GBAudio* snd, double pos)
{
SAssert;
snd->pos = pos;
__mus_handle->setPause(snd->handle,true);
__mus_handle->seek(snd->handle,pos);
__mus_handle->setPause(snd->handle,false);
return;
}__mus_handle -> new SoLoud::Soloud
GBAudio -> struct {SoLoud::WavStream chunk; int handle; ...;};
snd->handle -> __mus_handle->play(snd->chunk,1);
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