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Fate dice table rolls are glitchy #376

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@Tanath

Description

@Tanath

Check for existing bug reports before submitting.

  • I searched for existing Bug Reports and found no similar reports.

Expected Behavior

Rolling 4dF on a table should have a single total (which it does when rolled as dice: 4dF), and use that total to look up a result from the referenced table. I'm not sure what it's doing, but it's not that.

Current behaviour

I'm testing it on a table for terrain generation. One of the reasons I'm using Fate dice is because results actually follow a normal bell curve distribution, which is better for some things than equal probability. Not only does it seem to not fit that, but most rolls actually give no result, or multiple results. Very strange. I love the potential of dice roller and it's perfect for me if I can get this fixed, and plan to use it a lot.
I've checked for updates, restarted Obsidian, and tested it on Android, to same results.

Reproduction

Here's my markdown:

Terrain: dice: 8dF[[Terrain tables#^terrain]]|Terrain

Roll 8dF Terrain
-8 wasteland (eg., blight)
-7 volcanic
-6 arctic, tundra
-5 desert
-4 ravine, canyon, cave
-3 swamp
-2 mountain
-1 forest, jungle, rainforest
0 flat land (eg., plains, grassland)
1 hills
2 valley
3 water feature (eg., lake, river, spring, beach)
4 plateau, mesa
5 cliff
6 waterfall
7 path (eg., road, trail)
8 developed (eg., steading, ruins)

^terrain

Which Operating Systems are you using?

  • Android
  • iPhone/iPad
  • Linux
  • macOS
  • Windows

Obsidian Version Check

1.8.10

Plugin Version

11.4.2

Confirmation

  • I have disabled all other plugins and the issue still persists.

Possible solution

No response

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