Call build.sh
(*nix) or build.ps1
(Windows). Requires Libpsnoob installed (instructions below)
For copyright reasons I have gitignored the license_data.dat
. If you want to build without one, comment out the
following line in iso.xml
:
<license file="${PROJECT_SOURCE_DIR}/license_data.dat" />
Otherwise, you will need to extract a license file from a retail PSX game, e.g. using dumpsxiso
Requires cmake https://cmake.org/download (I used 3.27.8) Rest of instructions from https://github.com/Lameguy64/PSn00bSDK
- download binaries for platform, releases here: https://github.com/Lameguy64/PSn00bSDK/releases - I used v0.24
- downloaded gcc-mipsel-none-elf-12.3.0-windows.zip - this is the MIPS toolchain. Added its /bin to my PATH
- same dealy with PSn00bSDK-0.24-win32.zip
- can check if mkpsxiso (from SDK) and mipsel-none-elf-size (from MIPS toolchain) are recognised on CMD
- set env var
PSN00BSDK_LIBS
to the libs folder e.g. C:/PSn00bSDK/lib/libpsn00b. Check you can echoecho %PSN00BSDK_LIBS%
and if not restart shell - now can invoke compiler with
mipsel-none-elf-gcc
Then can create project as per https://github.com/Lameguy64/PSn00bSDK/blob/master/doc/installation.md#creating-a-project Copy template from share\psn00bSDK\template into a new repo
To build a project, call
cmake --preset default .
cmake --build ./build
To rebuild, clear build dir and re-run commands above
For VSCode, configure the includePath
in the C/C++ plugin to include C:\PSn00bSDK/include/libpsn00b
- this enables intellisense for PSX headers