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PSX build

Call build.sh (*nix) or build.ps1 (Windows). Requires Libpsnoob installed (instructions below)

For copyright reasons I have gitignored the license_data.dat. If you want to build without one, comment out the following line in iso.xml:

<license file="${PROJECT_SOURCE_DIR}/license_data.dat" />

Otherwise, you will need to extract a license file from a retail PSX game, e.g. using dumpsxiso

Installing PSNoobSDK (Windows)

Requires cmake https://cmake.org/download (I used 3.27.8) Rest of instructions from https://github.com/Lameguy64/PSn00bSDK

  • download binaries for platform, releases here: https://github.com/Lameguy64/PSn00bSDK/releases - I used v0.24
    • downloaded gcc-mipsel-none-elf-12.3.0-windows.zip - this is the MIPS toolchain. Added its /bin to my PATH
    • same dealy with PSn00bSDK-0.24-win32.zip
    • can check if mkpsxiso (from SDK) and mipsel-none-elf-size (from MIPS toolchain) are recognised on CMD
  • set env var PSN00BSDK_LIBS to the libs folder e.g. C:/PSn00bSDK/lib/libpsn00b. Check you can echo echo %PSN00BSDK_LIBS% and if not restart shell
  • now can invoke compiler with mipsel-none-elf-gcc

Then can create project as per https://github.com/Lameguy64/PSn00bSDK/blob/master/doc/installation.md#creating-a-project Copy template from share\psn00bSDK\template into a new repo

To build a project, call

cmake --preset default .
cmake --build ./build

To rebuild, clear build dir and re-run commands above

For VSCode, configure the includePath in the C/C++ plugin to include C:\PSn00bSDK/include/libpsn00b - this enables intellisense for PSX headers