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state.js
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state.js
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////////////////////////////////////////////////////////////////////////////////
// State
///////////////////////////////////////////////////////////////////////////////
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org/>
var state = { } ;
state.init = function(render, view, display, intents) {
if (render !== undefined) {
state.view = view ;
state.display = display || view.display ;
}
if (intents !== undefined) { state.intents = intents ; }
if (render !== null) { state.render = render ; }
} ;
// Derive the state representation as a function of the systen
// control state
state.representation = function(model,next) {
var representation = 'oops... something went wrong, the system is in an invalid state' ;
if (state.ready(model)) {
representation = state.view.ready(model, state.intents) ;
}
state.display(representation,next) ;
// return allowed actions
return ['edit', 'save', 'delete', 'cancel'] ;
} ;
// Derive the current state of the system
state.ready = function(model) {
return true ;
} ;
// Next action predicate, derives whether
// the system is in a (control) state where
// a new (next) action needs to be invoked
state.nextAction = function(model) {} ;
state.render = function(model,next) {
console.log('in render') ;
state.representation(model,next) ;
state.nextAction(model) ;
} ;
module.exports = state ;