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enemy.cpp
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#include "enemy.h"
#include <random>
Enemy::Enemy(int x, int y, Ball referenceBall) : referenceBall(referenceBall) {
enemySpeed = 8;
enemyXposition = x;
enemyYposition = y;
enemyWidth = 32;
enemyHeight = 128;
enemyMoveUP = false;
enemyMoveDOWN = false;
}
int i = 0;
float randomSpeed = 0.8f;
void Enemy::EnemyRender(SDL_Renderer *renderer, SDL_Window *window) {
//drawEnemy
//set color white
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rE = {enemyXposition,enemyYposition,enemyWidth,enemyHeight};
SDL_RenderFillRect(renderer, &rE);
//endDrawEnemy
}
void Enemy::EnemyTick(Ball ball) {
//follow the ball in vertical position
// - needs a balls reference
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<float> dis(0.7, 0.9);
i++;
if(i > 100){
randomSpeed = dis(gen);
printf("%f", randomSpeed);
i = 0;
}
// Gere o número aleatório
float randomNum = dis(gen);
if (enemyYposition + enemyHeight / 2 <= ball.ballY) {
enemyYposition += enemySpeed * randomSpeed;
}
if (enemyYposition + enemyHeight / 2 > ball.ballY) {
enemyYposition -= enemySpeed * randomSpeed;
}
if(enemyYposition < 0){
enemyYposition = 0;
}
if(enemyYposition + enemyHeight > 512){
enemyYposition = 512 - enemyHeight;
}
}