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env.go
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// ================================================================
// This handles ENV["FOO"] on the right-hand side of an assignment. Note that
// environment variables aren't arbitrarily indexable like maps are -- they're
// only a single-level map from string to string, managed indirectly through
// library routines.
// ================================================================
package cst
import (
"os"
"github.com/johnkerl/miller/v6/pkg/dsl"
"github.com/johnkerl/miller/v6/pkg/lib"
"github.com/johnkerl/miller/v6/pkg/mlrval"
"github.com/johnkerl/miller/v6/pkg/runtime"
)
type EnvironmentVariableNode struct {
nameEvaluable IEvaluable
}
func (root *RootNode) BuildEnvironmentVariableNode(astNode *dsl.ASTNode) (*EnvironmentVariableNode, error) {
lib.InternalCodingErrorIf(astNode.Type != dsl.NodeTypeEnvironmentVariable)
lib.InternalCodingErrorIf(astNode.Children == nil)
lib.InternalCodingErrorIf(len(astNode.Children) != 1)
nameEvaluable, err := root.BuildEvaluableNode(astNode.Children[0])
if err != nil {
return nil, err
}
return &EnvironmentVariableNode{
nameEvaluable: nameEvaluable,
}, nil
}
func (node *EnvironmentVariableNode) Evaluate(
state *runtime.State,
) *mlrval.Mlrval {
name := node.nameEvaluable.Evaluate(state)
if name.IsAbsent() {
return mlrval.ABSENT.StrictModeCheck(state.StrictMode, "ENV[(absent)]")
}
if !name.IsString() {
return mlrval.FromTypeErrorUnary("ENV[]", name)
}
return mlrval.FromString(os.Getenv(name.String()))
}