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vector3d.h
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////////////////////////////////////////////////////////////////////////////
//
// This file is part of linux-mpu9150
//
// Copyright (c) 2013 Pansenti, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
// Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef VECTOR3D_H
#define VECTOR3D_H
#include <math.h>
#define DEGREE_TO_RAD ((float)M_PI / 180.0f)
#define RAD_TO_DEGREE (180.0f / (float)M_PI)
#define TWO_PI (2.0f * (float)M_PI)
#define VEC3_X 0
#define VEC3_Y 1
#define VEC3_Z 2
typedef double vector3d_t[3];
void vector3DotProduct(vector3d_t a, vector3d_t b, double *d);
void vector3CrossProduct(vector3d_t a, vector3d_t b, vector3d_t d);
#endif /* VECTOR3D_H */