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Are you sure that your sphere / box mesh is actually closed? E.g. a box is usually modelled like this:

where vertex 'v' is actually 3 different vertices because you need 3 normals (in green) to get correct lighting.

For spheres it's the same thing. There's usually a seam where the UV coordinate goes from 1 back to 0 and at that point there are 2 vertices with the same position, same normal but different UV coordinates.

You need to ensure that for the simulation mesh there is only 1 vertex per position.

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@alienself
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Converted from issue

This discussion was converted from issue #206 on October 16, 2024 19:06.