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v3.01
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1.6/Assemblies/AlphaMechs.dll

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1.6/Source/AlphaMechs/AlphaMechs/Abilities/CompDetonate.cs

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@@ -36,7 +36,7 @@ public void Detonate()
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}
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GenExplosion.DoExplosion(parent.pawn.Position, parent.pawn.Map, Props.radius, Props.damageType, parent.pawn, Props.damageAmount, Props.damagePenetration, Props.soundCreated, null, null, null,
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Props.thingCreated, Props.thingCreatedChance, 1, GasType.BlindSmoke, false, null, 0f, 1, Props.chanceToStartFire, false, null, ignoredThings);
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Props.thingCreated, Props.thingCreatedChance, 1, GasType.BlindSmoke, null,255,false, null, 0f, 1, Props.chanceToStartFire, false, null, ignoredThings);
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if (Props.killUser)
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{
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this.parent.pawn.Kill(null);

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