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Releases: juanosarg/AlphaMechs

RimWorld Release version

04 Nov 15:14

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v1.101:

  • Fix: Needlegun XML base was being overwritten

RimWorld Release Version

23 Jul 17:02

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v1.1:

  • Added: new prestige version of the Mechlord suit added in the Biotech DLC. Obviously only added if you have Royalty too
  • Added: new prestige variants of the two mechanitor armors added by this mod

RimWorld Release version

31 May 08:48

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v1.04:

  • Fix: Replaced Find.CurrentMap usage
  • Fix: Moved many of the research projects to the Ultratech level, for compatibility with tech advancing and research modifying mods

RimWorld Release version

27 May 14:51

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v1.03:

  • Tweak: Daggersnouts are now cheaper to build, 5 Plasteel instead of 25 and 1 Component instead of 3
  • Tweak; Buffed the Bellicor's Tactical Shotgun damage to 8 from 6
  • Tweak: Buffed Bellicor's armor to 50%, 30% (S, B) from 40%, 20%
  • Tweak: Culinarius now gets a 50% increase on cooking tasks, in addition to their 15 cooking skill, to differentiate them further from Fabricors
  • Tweak: Pristine assembler's bandwidth reduced to 2 from 5, and time to manufacture things reduced to 1 day (was 4, a mistake). Description indicates the pool of things it'll produce
  • Tweak: Pristine slurrypede's bandwidth reduced to 2 from 5
  • Tweak: Slurrymaster's bandwidth reduced to 2 from 7
  • Tweak: Sanguinarius' bandwidth reduced to 2 from 4
  • Tweak: Pristine strider's caravan riding speed increased to 2, from 1.5
  • Fix: Booster buildings should be non rotatable now
  • Fix: Sagittarius can now be properly resurrected
  • Fix: Mech warcasket should now properly be capable of gestating mechs. Maybe.

RimWorld Release version

09 May 08:33

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v1.02:

  • Fix: the warcasket's ability should now work fine

RimWorld Release version

09 May 06:00

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v1.01:

  • Fix: the warcasket was referencing the wrong stat, swapped to WorkSpeedGlobal
  • Fix: Culinarius was causing constant food poisoning

RimWorld Release version

08 May 11:58

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v1.0:

  • Release version
  • Added: there are now two new band nodes, beamcaster and voidlink, providing 2 and 5 bandwidth. These numbers can be changed via mod options.
  • Added: Mech master warcasket
  • Added: Artilleron, a light artillery mech
  • Added: Nucleotron, a light utility mech for Rimatomics
  • Fix: sould drain turret was lacking a description
  • Fix: mechs were lacking resurrection recipes on the formers
  • Fix: Coil lances are no longer craftable
  • Fix: Starfire projectile produced errors if target was outside the map's bounds
  • Fix: Daggersnout classified as a Light mech
  • Tweak: Siegemelter turret has a range of 25 now (from 15) and sets terrain on fire like normal flamethrowers
  • Tweak: Starfire and Siegemelter can target the ground
  • Tweak: mech resurrecting ability of the Apoptosis changed to be usable once a day
  • Tweak: Doubled Guittersnipe armor. Increased dps and health
  • Tweak: War empress now has claws and a powerful melee attack
  • Tweak: added forceNoDeathNotification to the Blitzkrieg, as dying is their only goal
  • Tweak: added an explanation to the Sagittarius' description that they won't auto target enemies
  • Tweak: Increased accuracy of the Sanguinarius' weapon
  • Tweak: Halved the time of the Sanguinarius' extract hemogen ability to half an hour, from 1 hour

RimWorld Release version

25 Apr 08:42

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v0.1:

  • First beta