Releases: juanosarg/AlphaMechs
Releases · juanosarg/AlphaMechs
RimWorld Release version
v1.101:
- Fix: Needlegun XML base was being overwritten
RimWorld Release Version
v1.1:
- Added: new prestige version of the Mechlord suit added in the Biotech DLC. Obviously only added if you have Royalty too
- Added: new prestige variants of the two mechanitor armors added by this mod
RimWorld Release version
v1.04:
- Fix: Replaced Find.CurrentMap usage
- Fix: Moved many of the research projects to the Ultratech level, for compatibility with tech advancing and research modifying mods
RimWorld Release version
v1.03:
- Tweak: Daggersnouts are now cheaper to build, 5 Plasteel instead of 25 and 1 Component instead of 3
- Tweak; Buffed the Bellicor's Tactical Shotgun damage to 8 from 6
- Tweak: Buffed Bellicor's armor to 50%, 30% (S, B) from 40%, 20%
- Tweak: Culinarius now gets a 50% increase on cooking tasks, in addition to their 15 cooking skill, to differentiate them further from Fabricors
- Tweak: Pristine assembler's bandwidth reduced to 2 from 5, and time to manufacture things reduced to 1 day (was 4, a mistake). Description indicates the pool of things it'll produce
- Tweak: Pristine slurrypede's bandwidth reduced to 2 from 5
- Tweak: Slurrymaster's bandwidth reduced to 2 from 7
- Tweak: Sanguinarius' bandwidth reduced to 2 from 4
- Tweak: Pristine strider's caravan riding speed increased to 2, from 1.5
- Fix: Booster buildings should be non rotatable now
- Fix: Sagittarius can now be properly resurrected
- Fix: Mech warcasket should now properly be capable of gestating mechs. Maybe.
RimWorld Release version
v1.02:
- Fix: the warcasket's ability should now work fine
RimWorld Release version
v1.01:
- Fix: the warcasket was referencing the wrong stat, swapped to WorkSpeedGlobal
- Fix: Culinarius was causing constant food poisoning
RimWorld Release version
v1.0:
- Release version
- Added: there are now two new band nodes, beamcaster and voidlink, providing 2 and 5 bandwidth. These numbers can be changed via mod options.
- Added: Mech master warcasket
- Added: Artilleron, a light artillery mech
- Added: Nucleotron, a light utility mech for Rimatomics
- Fix: sould drain turret was lacking a description
- Fix: mechs were lacking resurrection recipes on the formers
- Fix: Coil lances are no longer craftable
- Fix: Starfire projectile produced errors if target was outside the map's bounds
- Fix: Daggersnout classified as a Light mech
- Tweak: Siegemelter turret has a range of 25 now (from 15) and sets terrain on fire like normal flamethrowers
- Tweak: Starfire and Siegemelter can target the ground
- Tweak: mech resurrecting ability of the Apoptosis changed to be usable once a day
- Tweak: Doubled Guittersnipe armor. Increased dps and health
- Tweak: War empress now has claws and a powerful melee attack
- Tweak: added forceNoDeathNotification to the Blitzkrieg, as dying is their only goal
- Tweak: added an explanation to the Sagittarius' description that they won't auto target enemies
- Tweak: Increased accuracy of the Sanguinarius' weapon
- Tweak: Halved the time of the Sanguinarius' extract hemogen ability to half an hour, from 1 hour
RimWorld Release version
v0.1:
- First beta