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modules/juce_opengl/geometry/juce_Vector3D.h

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@@ -62,7 +62,7 @@ namespace juce
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/*Multiply and divide in method to avoid using * and / operators (* is used for dot product) */
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void multiply(Vector3D other) const noexcept { x *= other.x; y *= other.y, z *= other.z; }
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Vector3D multiplied(Vector3D other) const noexcept { return { x * other.x, y * other.y, z * other.z }; }
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void divide(Vector3D other) const noexcept { x /= other.x; y /= other.y; z /= other.z };
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void divide(Vector3D other) const noexcept { x /= other.x; y /= other.y; z /= other.z; };
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Vector3D divided(Vector3D other) const noexcept { return { x / other.x, y / other.y, z / other.z }; }
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/** Returns the dot-product of these two vectors. */

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