Warning
This project is still in its early phase and currently undergoing heavy development!
Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines. Gameplay logic can be embedded side by side with motion matching by querying animations with the desired attributes.
- Learned Motion Matching
- Machine Learning for Motion Synthesis and Character Control
- LAFAN1 Animation Dataset
- Unity Kinematica
bevy_motion_matching
is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.