Skip to content

Question about OPacket #81

Open
Open
@kennytowN

Description

@kennytowN

I have a code replacing the weaponId for the OPacket player:ID_PLAYER_SYNC(playerid, BitStream:bs), but at the same time players start teleporting for short distances instead of running, how can this be fixed?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions