-
Notifications
You must be signed in to change notification settings - Fork 15
Open
Labels
enhancementNew feature or requestNew feature or request
Description
The current snapping is very basic. The transform's position is just set to the hit point of a downward raycast.
A better approach would be to use the selected transform's mesh or collider so there isn't any penetration.
I was able to get this working for the most part, but it completely broke when snapped to terrains so I reverted to the basic implementation.
Metadata
Metadata
Assignees
Labels
enhancementNew feature or requestNew feature or request