-
Notifications
You must be signed in to change notification settings - Fork 91
/
Copy pathsnd_dma.c
1214 lines (990 loc) · 24.1 KB
/
snd_dma.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_dma.c -- main control for any streaming sound output device
#include "client.h"
#include "snd_loc.h"
void S_Play(void);
void S_SoundList(void);
void S_Update_(void);
void S_StopAllSounds(void);
// =======================================================================
// Internal sound data & structures
// =======================================================================
// only begin attenuating sound volumes when outside the FULLVOLUME range
#define SOUND_FULLVOLUME 80
#define SOUND_LOOPATTENUATE 0.003
int s_registration_sequence;
channel_t channels[MAX_CHANNELS];
qboolean snd_initialized = false;
int sound_started=0;
dma_t dma;
vec3_t listener_origin;
vec3_t listener_forward;
vec3_t listener_right;
vec3_t listener_up;
qboolean s_registering;
int soundtime; // sample PAIRS
int paintedtime; // sample PAIRS
// during registration it is possible to have more sounds
// than could actually be referenced during gameplay,
// because we don't want to free anything until we are
// sure we won't need it.
#define MAX_SFX (MAX_SOUNDS*2)
sfx_t known_sfx[MAX_SFX];
int num_sfx;
#define MAX_PLAYSOUNDS 128
playsound_t s_playsounds[MAX_PLAYSOUNDS];
playsound_t s_freeplays;
playsound_t s_pendingplays;
int s_beginofs;
cvar_t *s_volume;
cvar_t *s_testsound;
cvar_t *s_loadas8bit;
cvar_t *s_khz;
cvar_t *s_show;
cvar_t *s_mixahead;
cvar_t *s_primary;
int s_rawend;
portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
// ====================================================================
// User-setable variables
// ====================================================================
void S_SoundInfo_f(void)
{
if (!sound_started)
{
Com_Printf ("sound system not started\n");
return;
}
Com_Printf("%5d stereo\n", dma.channels - 1);
Com_Printf("%5d samples\n", dma.samples);
Com_Printf("%5d samplepos\n", dma.samplepos);
Com_Printf("%5d samplebits\n", dma.samplebits);
Com_Printf("%5d submission_chunk\n", dma.submission_chunk);
Com_Printf("%5d speed\n", dma.speed);
Com_Printf("0x%x dma buffer\n", dma.buffer);
}
/*
================
S_Init
================
*/
void S_Init (void)
{
cvar_t *cv;
Com_Printf("\n------- sound initialization -------\n");
cv = Cvar_Get ("s_initsound", "1", 0);
if (!cv->value)
Com_Printf ("not initializing.\n");
else
{
s_volume = Cvar_Get ("s_volume", "0.7", CVAR_ARCHIVE);
s_khz = Cvar_Get ("s_khz", "11", CVAR_ARCHIVE);
s_loadas8bit = Cvar_Get ("s_loadas8bit", "1", CVAR_ARCHIVE);
s_mixahead = Cvar_Get ("s_mixahead", "0.2", CVAR_ARCHIVE);
s_show = Cvar_Get ("s_show", "0", 0);
s_testsound = Cvar_Get ("s_testsound", "0", 0);
s_primary = Cvar_Get ("s_primary", "0", CVAR_ARCHIVE); // win32 specific
Cmd_AddCommand("play", S_Play);
Cmd_AddCommand("stopsound", S_StopAllSounds);
Cmd_AddCommand("soundlist", S_SoundList);
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
if (!SNDDMA_Init())
return;
S_InitScaletable ();
sound_started = 1;
num_sfx = 0;
soundtime = 0;
paintedtime = 0;
Com_Printf ("sound sampling rate: %i\n", dma.speed);
S_StopAllSounds ();
}
Com_Printf("------------------------------------\n");
}
// =======================================================================
// Shutdown sound engine
// =======================================================================
void S_Shutdown(void)
{
int i;
sfx_t *sfx;
if (!sound_started)
return;
SNDDMA_Shutdown();
sound_started = 0;
Cmd_RemoveCommand("play");
Cmd_RemoveCommand("stopsound");
Cmd_RemoveCommand("soundlist");
Cmd_RemoveCommand("soundinfo");
// free all sounds
for (i=0, sfx=known_sfx ; i < num_sfx ; i++,sfx++)
{
if (!sfx->name[0])
continue;
if (sfx->cache)
Z_Free (sfx->cache);
memset (sfx, 0, sizeof(*sfx));
}
num_sfx = 0;
}
// =======================================================================
// Load a sound
// =======================================================================
/*
==================
S_FindName
==================
*/
sfx_t *S_FindName (char *name, qboolean create)
{
int i;
sfx_t *sfx;
if (!name)
Com_Error (ERR_FATAL, "S_FindName: NULL\n");
if (!name[0])
Com_Error (ERR_FATAL, "S_FindName: empty name\n");
if (strlen(name) >= MAX_QPATH)
Com_Error (ERR_FATAL, "Sound name too long: %s", name);
// see if already loaded
for (i=0 ; i < num_sfx ; i++)
if (!strcmp(known_sfx[i].name, name))
{
return &known_sfx[i];
}
if (!create)
return NULL;
// find a free sfx
for (i=0 ; i < num_sfx ; i++)
if (!known_sfx[i].name[0])
// registration_sequence < s_registration_sequence)
break;
if (i == num_sfx)
{
if (num_sfx == MAX_SFX)
Com_Error (ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
sfx = &known_sfx[i];
memset (sfx, 0, sizeof(*sfx));
strcpy (sfx->name, name);
sfx->registration_sequence = s_registration_sequence;
return sfx;
}
/*
==================
S_AliasName
==================
*/
sfx_t *S_AliasName (char *aliasname, char *truename)
{
sfx_t *sfx;
char *s;
int i;
s = Z_Malloc (MAX_QPATH);
strcpy (s, truename);
// find a free sfx
for (i=0 ; i < num_sfx ; i++)
if (!known_sfx[i].name[0])
break;
if (i == num_sfx)
{
if (num_sfx == MAX_SFX)
Com_Error (ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
sfx = &known_sfx[i];
memset (sfx, 0, sizeof(*sfx));
strcpy (sfx->name, aliasname);
sfx->registration_sequence = s_registration_sequence;
sfx->truename = s;
return sfx;
}
/*
=====================
S_BeginRegistration
=====================
*/
void S_BeginRegistration (void)
{
s_registration_sequence++;
s_registering = true;
}
/*
==================
S_RegisterSound
==================
*/
sfx_t *S_RegisterSound (char *name)
{
sfx_t *sfx;
if (!sound_started)
return NULL;
sfx = S_FindName (name, true);
sfx->registration_sequence = s_registration_sequence;
if (!s_registering)
S_LoadSound (sfx);
return sfx;
}
/*
=====================
S_EndRegistration
=====================
*/
void S_EndRegistration (void)
{
int i;
sfx_t *sfx;
int size;
// free any sounds not from this registration sequence
for (i=0, sfx=known_sfx ; i < num_sfx ; i++,sfx++)
{
if (!sfx->name[0])
continue;
if (sfx->registration_sequence != s_registration_sequence)
{ // don't need this sound
if (sfx->cache) // it is possible to have a leftover
Z_Free (sfx->cache); // from a server that didn't finish loading
memset (sfx, 0, sizeof(*sfx));
}
else
{ // make sure it is paged in
if (sfx->cache)
{
size = sfx->cache->length*sfx->cache->width;
Com_PageInMemory ((byte *)sfx->cache, size);
}
}
}
// load everything in
for (i=0, sfx=known_sfx ; i < num_sfx ; i++,sfx++)
{
if (!sfx->name[0])
continue;
S_LoadSound (sfx);
}
s_registering = false;
}
//=============================================================================
/*
=================
S_PickChannel
=================
*/
channel_t *S_PickChannel(int entnum, int entchannel)
{
int ch_idx;
int first_to_die;
int life_left;
channel_t *ch;
if (entchannel<0)
Com_Error (ERR_DROP, "S_PickChannel: entchannel<0");
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
for (ch_idx=0 ; ch_idx < MAX_CHANNELS ; ch_idx++)
{
if (entchannel != 0 // channel 0 never overrides
&& channels[ch_idx].entnum == entnum
&& channels[ch_idx].entchannel == entchannel)
{ // always override sound from same entity
first_to_die = ch_idx;
break;
}
// don't let monster sounds override player sounds
if (channels[ch_idx].entnum == cl.playernum+1 && entnum != cl.playernum+1 && channels[ch_idx].sfx)
continue;
if (channels[ch_idx].end - paintedtime < life_left)
{
life_left = channels[ch_idx].end - paintedtime;
first_to_die = ch_idx;
}
}
if (first_to_die == -1)
return NULL;
ch = &channels[first_to_die];
memset (ch, 0, sizeof(*ch));
return ch;
}
/*
=================
S_SpatializeOrigin
Used for spatializing channels and autosounds
=================
*/
void S_SpatializeOrigin (vec3_t origin, float master_vol, float dist_mult, int *left_vol, int *right_vol)
{
vec_t dot;
vec_t dist;
vec_t lscale, rscale, scale;
vec3_t source_vec;
if (cls.state != ca_active)
{
*left_vol = *right_vol = 255;
return;
}
// calculate stereo seperation and distance attenuation
VectorSubtract(origin, listener_origin, source_vec);
dist = VectorNormalize(source_vec);
dist -= SOUND_FULLVOLUME;
if (dist < 0)
dist = 0; // close enough to be at full volume
dist *= dist_mult; // different attenuation levels
dot = DotProduct(listener_right, source_vec);
if (dma.channels == 1 || !dist_mult)
{ // no attenuation = no spatialization
rscale = 1.0;
lscale = 1.0;
}
else
{
rscale = 0.5 * (1.0 + dot);
lscale = 0.5*(1.0 - dot);
}
// add in distance effect
scale = (1.0 - dist) * rscale;
*right_vol = (int) (master_vol * scale);
if (*right_vol < 0)
*right_vol = 0;
scale = (1.0 - dist) * lscale;
*left_vol = (int) (master_vol * scale);
if (*left_vol < 0)
*left_vol = 0;
}
/*
=================
S_Spatialize
=================
*/
void S_Spatialize(channel_t *ch)
{
vec3_t origin;
// anything coming from the view entity will always be full volume
if (ch->entnum == cl.playernum+1)
{
ch->leftvol = ch->master_vol;
ch->rightvol = ch->master_vol;
return;
}
if (ch->fixed_origin)
{
VectorCopy (ch->origin, origin);
}
else
CL_GetEntitySoundOrigin (ch->entnum, origin);
S_SpatializeOrigin (origin, ch->master_vol, ch->dist_mult, &ch->leftvol, &ch->rightvol);
}
/*
=================
S_AllocPlaysound
=================
*/
playsound_t *S_AllocPlaysound (void)
{
playsound_t *ps;
ps = s_freeplays.next;
if (ps == &s_freeplays)
return NULL; // no free playsounds
// unlink from freelist
ps->prev->next = ps->next;
ps->next->prev = ps->prev;
return ps;
}
/*
=================
S_FreePlaysound
=================
*/
void S_FreePlaysound (playsound_t *ps)
{
// unlink from channel
ps->prev->next = ps->next;
ps->next->prev = ps->prev;
// add to free list
ps->next = s_freeplays.next;
s_freeplays.next->prev = ps;
ps->prev = &s_freeplays;
s_freeplays.next = ps;
}
/*
===============
S_IssuePlaysound
Take the next playsound and begin it on the channel
This is never called directly by S_Play*, but only
by the update loop.
===============
*/
void S_IssuePlaysound (playsound_t *ps)
{
channel_t *ch;
sfxcache_t *sc;
if (s_show->value)
Com_Printf ("Issue %i\n", ps->begin);
// pick a channel to play on
ch = S_PickChannel(ps->entnum, ps->entchannel);
if (!ch)
{
S_FreePlaysound (ps);
return;
}
// spatialize
if (ps->attenuation == ATTN_STATIC)
ch->dist_mult = ps->attenuation * 0.001;
else
ch->dist_mult = ps->attenuation * 0.0005;
ch->master_vol = ps->volume;
ch->entnum = ps->entnum;
ch->entchannel = ps->entchannel;
ch->sfx = ps->sfx;
VectorCopy (ps->origin, ch->origin);
ch->fixed_origin = ps->fixed_origin;
S_Spatialize(ch);
ch->pos = 0;
sc = S_LoadSound (ch->sfx);
ch->end = paintedtime + sc->length;
// free the playsound
S_FreePlaysound (ps);
}
struct sfx_s *S_RegisterSexedSound (entity_state_t *ent, char *base)
{
int n;
char *p;
struct sfx_s *sfx;
FILE *f;
char model[MAX_QPATH];
char sexedFilename[MAX_QPATH];
char maleFilename[MAX_QPATH];
// determine what model the client is using
model[0] = 0;
n = CS_PLAYERSKINS + ent->number - 1;
if (cl.configstrings[n][0])
{
p = strchr(cl.configstrings[n], '\\');
if (p)
{
p += 1;
strcpy(model, p);
p = strchr(model, '/');
if (p)
*p = 0;
}
}
// if we can't figure it out, they're male
if (!model[0])
strcpy(model, "male");
// see if we already know of the model specific sound
Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1);
sfx = S_FindName (sexedFilename, false);
if (!sfx)
{
// no, so see if it exists
FS_FOpenFile (&sexedFilename[1], &f);
if (f)
{
// yes, close the file and register it
FS_FCloseFile (f);
sfx = S_RegisterSound (sexedFilename);
}
else
{
// no, revert to the male sound in the pak0.pak
Com_sprintf (maleFilename, sizeof(maleFilename), "player/%s/%s", "male", base+1);
sfx = S_AliasName (sexedFilename, maleFilename);
}
}
return sfx;
}
// =======================================================================
// Start a sound effect
// =======================================================================
/*
====================
S_StartSound
Validates the parms and ques the sound up
if pos is NULL, the sound will be dynamically sourced from the entity
Entchannel 0 will never override a playing sound
====================
*/
void S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs)
{
sfxcache_t *sc;
int vol;
playsound_t *ps, *sort;
int start;
if (!sound_started)
return;
if (!sfx)
return;
if (sfx->name[0] == '*')
sfx = S_RegisterSexedSound(&cl_entities[entnum].current, sfx->name);
// make sure the sound is loaded
sc = S_LoadSound (sfx);
if (!sc)
return; // couldn't load the sound's data
vol = fvol*255;
// make the playsound_t
ps = S_AllocPlaysound ();
if (!ps)
return;
if (origin)
{
VectorCopy (origin, ps->origin);
ps->fixed_origin = true;
}
else
ps->fixed_origin = false;
ps->entnum = entnum;
ps->entchannel = entchannel;
ps->attenuation = attenuation;
ps->volume = vol;
ps->sfx = sfx;
// drift s_beginofs
start = cl.frame.servertime * 0.001 * dma.speed + s_beginofs;
if (start < paintedtime)
{
start = paintedtime;
s_beginofs = start - (cl.frame.servertime * 0.001 * dma.speed);
}
else if (start > paintedtime + 0.3 * dma.speed)
{
start = paintedtime + 0.1 * dma.speed;
s_beginofs = start - (cl.frame.servertime * 0.001 * dma.speed);
}
else
{
s_beginofs-=10;
}
if (!timeofs)
ps->begin = paintedtime;
else
ps->begin = start + timeofs * dma.speed;
// sort into the pending sound list
for (sort = s_pendingplays.next ;
sort != &s_pendingplays && sort->begin < ps->begin ;
sort = sort->next)
;
ps->next = sort;
ps->prev = sort->prev;
ps->next->prev = ps;
ps->prev->next = ps;
}
/*
==================
S_StartLocalSound
==================
*/
void S_StartLocalSound (char *sound)
{
sfx_t *sfx;
if (!sound_started)
return;
sfx = S_RegisterSound (sound);
if (!sfx)
{
Com_Printf ("S_StartLocalSound: can't cache %s\n", sound);
return;
}
S_StartSound (NULL, cl.playernum+1, 0, sfx, 1, 1, 0);
}
/*
==================
S_ClearBuffer
==================
*/
void S_ClearBuffer (void)
{
int clear;
if (!sound_started)
return;
s_rawend = 0;
if (dma.samplebits == 8)
clear = 0x80;
else
clear = 0;
SNDDMA_BeginPainting ();
if (dma.buffer)
memset(dma.buffer, clear, dma.samples * dma.samplebits/8);
SNDDMA_Submit ();
}
/*
==================
S_StopAllSounds
==================
*/
void S_StopAllSounds(void)
{
int i;
if (!sound_started)
return;
// clear all the playsounds
memset(s_playsounds, 0, sizeof(s_playsounds));
s_freeplays.next = s_freeplays.prev = &s_freeplays;
s_pendingplays.next = s_pendingplays.prev = &s_pendingplays;
for (i=0 ; i<MAX_PLAYSOUNDS ; i++)
{
s_playsounds[i].prev = &s_freeplays;
s_playsounds[i].next = s_freeplays.next;
s_playsounds[i].prev->next = &s_playsounds[i];
s_playsounds[i].next->prev = &s_playsounds[i];
}
// clear all the channels
memset(channels, 0, sizeof(channels));
S_ClearBuffer ();
}
/*
==================
S_AddLoopSounds
Entities with a ->sound field will generated looped sounds
that are automatically started, stopped, and merged together
as the entities are sent to the client
==================
*/
void S_AddLoopSounds (void)
{
int i, j;
int sounds[MAX_EDICTS];
int left, right, left_total, right_total;
channel_t *ch;
sfx_t *sfx;
sfxcache_t *sc;
int num;
entity_state_t *ent;
if (cl_paused->value)
return;
if (cls.state != ca_active)
return;
if (!cl.sound_prepped)
return;
for (i=0 ; i<cl.frame.num_entities ; i++)
{
num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
sounds[i] = ent->sound;
}
for (i=0 ; i<cl.frame.num_entities ; i++)
{
if (!sounds[i])
continue;
sfx = cl.sound_precache[sounds[i]];
if (!sfx)
continue; // bad sound effect
sc = sfx->cache;
if (!sc)
continue;
num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
// find the total contribution of all sounds of this type
S_SpatializeOrigin (ent->origin, 255.0, SOUND_LOOPATTENUATE,
&left_total, &right_total);
for (j=i+1 ; j<cl.frame.num_entities ; j++)
{
if (sounds[j] != sounds[i])
continue;
sounds[j] = 0; // don't check this again later
num = (cl.frame.parse_entities + j)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
S_SpatializeOrigin (ent->origin, 255.0, SOUND_LOOPATTENUATE,
&left, &right);
left_total += left;
right_total += right;
}
if (left_total == 0 && right_total == 0)
continue; // not audible
// allocate a channel
ch = S_PickChannel(0, 0);
if (!ch)
return;
if (left_total > 255)
left_total = 255;
if (right_total > 255)
right_total = 255;
ch->leftvol = left_total;
ch->rightvol = right_total;
ch->autosound = true; // remove next frame
ch->sfx = sfx;
ch->pos = paintedtime % sc->length;
ch->end = paintedtime + sc->length - ch->pos;
}
}
//=============================================================================
/*
============
S_RawSamples
Cinematic streaming and voice over network
============
*/
void S_RawSamples (int samples, int rate, int width, int channels, byte *data)
{
int i;
int src, dst;
float scale;
if (!sound_started)
return;
if (s_rawend < paintedtime)
s_rawend = paintedtime;
scale = (float)rate / dma.speed;
//Com_Printf ("%i < %i < %i\n", soundtime, paintedtime, s_rawend);
if (channels == 2 && width == 2)
{
if (scale == 1.0)
{ // optimized case
for (i=0 ; i<samples ; i++)
{
dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
LittleShort(((short *)data)[i*2]) << 8;
s_rawsamples[dst].right =
LittleShort(((short *)data)[i*2+1]) << 8;
}
}
else
{
for (i=0 ; ; i++)
{
src = i*scale;
if (src >= samples)
break;
dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
LittleShort(((short *)data)[src*2]) << 8;
s_rawsamples[dst].right =
LittleShort(((short *)data)[src*2+1]) << 8;
}
}
}
else if (channels == 1 && width == 2)
{
for (i=0 ; ; i++)
{
src = i*scale;
if (src >= samples)
break;
dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
LittleShort(((short *)data)[src]) << 8;
s_rawsamples[dst].right =
LittleShort(((short *)data)[src]) << 8;
}
}
else if (channels == 2 && width == 1)
{
for (i=0 ; ; i++)
{
src = i*scale;
if (src >= samples)
break;
dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
((char *)data)[src*2] << 16;
s_rawsamples[dst].right =
((char *)data)[src*2+1] << 16;
}
}
else if (channels == 1 && width == 1)
{
for (i=0 ; ; i++)
{
src = i*scale;
if (src >= samples)
break;
dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
(((byte *)data)[src]-128) << 16;
s_rawsamples[dst].right = (((byte *)data)[src]-128) << 16;
}
}
}
//=============================================================================