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Support Vulkan/GL contexts #11

@niclashoyer

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@niclashoyer

Cross posting this from gfx-rs/gfx#3108

I'd like to explore what is needed to get hardware accelerated rendering from rust to libretro running. More information on the differences to framebuffer rendering is documented here: https://docs.libretro.com/development/cores/opengl-cores/

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