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stack.h
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stack.h
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/**
* stack.h
*
* This class is used for subverting the default v8 memory
* management. Normally, when you create a variable, it is
* created in the last "scoped handle" that was constructed.
*
* Since this makes it tricky to know in which "handle" a
* variable is defined (and there is no way to force a
* variable to belong to a certain "handle") we do not
* want to use this when declaring long-lived member
* variables.
*
* This class will make a v8 variable behave like a proper
* C++ variable. It will exist until it is destructed,
* regardless of any handle that may or may not have been
* defined elsewhere.
*
* @copyright 2015 Copernica B.V.
*/
/**
* Include guard
*/
#pragma once
/**
* Dependencies
*/
#include <v8.h>
#include "isolate.h"
/**
* Start namespace
*/
namespace JS {
/**
* Stack variable class
*/
template <typename T>
class Stack
{
private:
/**
* The persistent handle
* @var v8::UniquePersistent<T>
*/
v8::UniquePersistent<T> _handle;
public:
/**
* Empty constructor
*/
Stack() {}
/**
* Constructor
*
* @param value the value to hold on to
*/
Stack(v8::Handle<T> value) :
_handle(Isolate::get(), value)
{}
/**
* Copy constructor
*
* @param that stack instance to copy
*/
Stack(const Stack &that) :
_handle(Isolate::get(), (v8::Local<T>)that)
{}
/**
* Assign a different handle
*
* @param value the value to hold on to
*/
Stack &operator=(v8::Handle<T> value)
{
// store the new handle and value
_handle.Reset(Isolate::get(), value);
// allow chaining
return *this;
}
/**
* Cast to the underlying handle that is accepted
* by most underlying v8 methods
*
* @return v8::Local<T>
*/
operator const v8::Local<T> () const
{
// create the value
return v8::Local<T>::New(Isolate::get(), _handle);
}
/**
* For direct access, this class can be used as a pointer
* so that all methods on the underlying object can be
* called directly
*/
const v8::Local<T> operator->() const { return *this; }
};
/**
* End namespace
*/
}