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Merge pull request #328 from lethal-guitar/fix-blank-screen-issue
Fix blank screen issue
2 parents fdf29c0 + d95d631 commit 4d8ab3d

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src/engine/renderer.cpp

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -407,6 +407,7 @@ Renderer::Renderer(SDL_Window* pWindow)
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, mCurrentFbo(0)
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, mCurrentFramebufferSize(LOGICAL_DISPLAY_WIDTH, LOGICAL_DISPLAY_HEIGHT)
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, mDefaultViewport(determineDefaultViewport(pWindow))
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, mGlobalTranslation(0.0f, 0.0f)
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, mGlobalScale(1.0f, 1.0f)
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{
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using namespace std;
@@ -583,7 +584,7 @@ void Renderer::drawRectangle(
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const auto top = float(rect.top());
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const auto bottom = float(rect.bottom());
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const auto colorVec = glm::vec4{color.r, color.g, color.b, color.a} / 255.0f;
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const auto colorVec = toGlColor(color);
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float vertices[] = {
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left, top, colorVec.r, colorVec.g, colorVec.b, colorVec.a,
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left, bottom, colorVec.r, colorVec.g, colorVec.b, colorVec.a,
@@ -608,7 +609,7 @@ void Renderer::drawLine(
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// moment
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setRenderModeIfChanged(RenderMode::NonTexturedRender);
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const auto colorVec = glm::vec4{color.r, color.g, color.b, color.a} / 255.0f;
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const auto colorVec = toGlColor(color);
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float vertices[] = {
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float(x1), float(y1), colorVec.r, colorVec.g, colorVec.b, colorVec.a,

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