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Description
When playing, I find it hard to focus on enemies and items since the background is just as bright as foreground elements. This is noticeable right away in the very first level of episode 1, but it's something I experienced on several levels.
Would it be possible to have an option that darkens the background tiles and parallax skies by 50%, but leaves solid tiles, enemies and items unaffected? Combined with the smooth movement option, this could provide better accessibility for the game.
I have a WIP implementation which is working well, but it darkens solid tiles as well: https://github.com/Calinou/RigelEngine/tree/add-darken-background-option
It might not be a problem in practice, but I still need to make it a toggleable option before I can open a PR.
Without darkening | With darkening |
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Edit: The way I'm doing it also doesn't catch nonsolid tiles with partial transparency: