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Alright, before posting this issue i 100% checked this out.
In Source, named lights have their own lightmap pages(when a light entity gets turned off, its page is also turned off, that's why)
So i made a test map.
In the map, there are three lights, light 1 and 2 are named lights so they have their own lightmap page.
Light 3 is a unnamed light.
Loading the map in Source to Unity provides us with only the unnamed light loaded.
Unity Source Tools reports the lightmap pages as 1.
Now here is the most important part. Removing one of the named lights from the BSP reduces lightmap lump which Unity Source tools accurately reports. But it doesn't seem to do anything with the lumps of named lights.