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encodertest.c
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encodertest.c
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#pragma config(Hubs, S1, HTMotor, HTMotor, HTServo, HTMotor)
#pragma config(Sensor, S1, , sensorI2CMuxController)
#pragma config(Sensor, S2, gyro, sensorI2CCustom)
#pragma config(Sensor, S3, USfront, sensorSONAR)
#pragma config(Sensor, S4, HTSMUX, sensorLowSpeed)
#pragma config(Motor, motorA, arm, tmotorNXT, openLoop, encoder)
#pragma config(Motor, motorB, , tmotorNXT, openLoop, encoder)
#pragma config(Motor, motorC, , tmotorNXT, openLoop, encoder)
#pragma config(Motor, mtr_S1_C1_1, FrontRight, tmotorTetrix, PIDControl, encoder)
#pragma config(Motor, mtr_S1_C1_2, BackRight, tmotorTetrix, PIDControl, reversed, encoder)
#pragma config(Motor, mtr_S1_C2_1, Flipper, tmotorTetrix, openLoop)
#pragma config(Motor, mtr_S1_C2_2, Lift, tmotorTetrix, openLoop, encoder)
#pragma config(Motor, mtr_S1_C4_1, BackLeft, tmotorTetrix, PIDControl, encoder)
#pragma config(Motor, mtr_S1_C4_2, FrontLeft, tmotorTetrix, PIDControl, reversed, encoder)
#pragma config(Servo, srvo_S1_C3_1, grabber, tServoStandard)
#pragma config(Servo, srvo_S1_C3_2, hood, tServoStandard)
#pragma config(Servo, srvo_S1_C3_3, USfrontservo, tServoStandard)
#pragma config(Servo, srvo_S1_C3_4, USbackservo, tServoStandard)
#pragma config(Servo, srvo_S1_C3_5, trigger, tServoNone)
#pragma config(Servo, srvo_S1_C3_6, servo6, tServoNone)
//*!!Code automatically generated by 'ROBOTC' configuration wizard !!*//
//!!!!!!!!!!!!!!!!!!!!!!!!ALWAYS CHANGE SENSOR S4 HTSMUX to sensorLowSpeed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
/*version 2/10/15
*author: Eula, May, Kara
*status: post league championship fix-ups
*/
#include "JoystickDriver.c"
#include "include\hitechnic-irseeker-v2.h"
#include "include\hitechnic-sensormux.h"
#include "include\lego-touch.h"
#include "include\lego-ultrasound.h"
#include "include\hitechnic-gyro.h"
//const tMUXSensor USback = msensor_S4_1;
const tMUXSensor USback = msensor_S4_2;
const tMUXSensor TOUCHfront = msensor_S4_3;
const tMUXSensor TOUCHback = msensor_S4_4;
//everything is in centimeters
static float encoderScale=1120.0;
static float wheelRadius=((9.7)/2);
static float wheelCircumference=PI*2*wheelRadius;
static int counter = 0;
static bool isUp = false;
//----------------------------------plain movement stuffs---------------------------------------------------------------------------------
void resetEncoders(){
nMotorEncoder[FrontLeft] = 0;
nMotorEncoder[FrontRight] = 0;
nMotorEncoder[BackLeft] = 0;
nMotorEncoder[BackRight] = 0;
}
void Stop()
{
motor[BackLeft] = 0;
motor[BackRight] = 0;
motor[FrontLeft] = 0;
motor[FrontRight] = 0;
}
void mecJustMove(int speed, float degrees, float speedRotation)
{
motor[FrontLeft] = speed * sinDegrees(degrees + 45) + speedRotation;
motor[FrontRight] = speed * cosDegrees(degrees + 45) - speedRotation;
motor[BackLeft] = speed * cosDegrees(degrees + 45) + speedRotation;
motor[BackRight] = speed * sinDegrees(degrees + 45) - speedRotation;
}
void mecMove(float speed, float degrees, float speedRotation, float distance)
{ //speed [-100,100], degrees [0, 360] to the right, speedRotation [-100,100], distance cm
resetEncoders();
float min = 0.0;
if (cosDegrees(degrees) == 0.0 || sinDegrees(degrees) == 0.0)
{
min = 1.0;
}
else if (abs(1.0/cosDegrees(degrees))<= abs(1.0/sinDegrees(degrees)))
{
min = 1.0/cosDegrees(degrees);
}
else
{
min = 1.0/sinDegrees(degrees);
}
float scaled = abs(encoderScale* (distance * min / wheelCircumference));
mecJustMove(speed, degrees, speedRotation);
while((abs(nMotorEncoder[FrontLeft])<scaled) && (abs(nMotorEncoder[FrontRight])<scaled) && (abs(nMotorEncoder[BackLeft])< scaled) && (abs(nMotorEncoder[BackRight])< scaled))
{}
Stop();
resetEncoders();
wait1Msec(10);
}
void turnMecGyro(int speed, float degrees) {
float delTime = 0;
float curRate = 0;
float currHeading = 0;
Stop();
wait1Msec(500);
HTGYROstartCal(gyro);
wait1Msec(500);
//playSound(soundBeepBeep);
mecJustMove (0, 0, speed);//+ = right - = turn left
while (abs(currHeading) < abs(degrees)) {
time1[T1] = 0;
curRate = HTGYROreadRot(gyro);
if (abs(curRate) > 3) {
currHeading += curRate * delTime; //Approximates the next heading by adding the rate*time.
if (currHeading > 360) currHeading -= 360;
else if (currHeading < -360) currHeading += 360;
}
wait1Msec(5);
delTime = ((float)time1[T1]) / 1000; //set delta (zero first time around)
}
Stop();
}
void liftPart()
{
nMotorEncoder[Lift]=0;
motor[Lift]=-100;
while(abs(nMotorEncoder[Lift])<encoderScale*2.6) //up ratio -38/(255-127) = -.297
{
}
motor[Lift]=0;
}
//============================================================================================
task main()
{
int delay=0;
while(nNxtButtonPressed!=3){
if(nNxtButtonPressed==1) delay++;
else if(nNxtButtonPressed==2 && delay>0) delay--;
nxtDisplayCenteredTextLine(2, "%d", delay);
wait1Msec(200);
}
waitForStart();
nxtDisplayCenteredTextLine(2, "%d", delay);
wait1Msec(1000*delay);
eraseDisplay();
//*************Initialization******************************
mecMove(80, 0, 0, 50); //shift forward left out of pz, straight into bottleneck?
//wait1Msec(300);
mecMove(80, 90, 0, 50);
//wait1Msec(300);
mecMove(80, 0, 0, 50); //shift right into bottleneck
wait1Msec(15000);
//---------------------------------------------------------------------------
}