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config.def.h
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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CONFIG_DEF_H
#define __CONFIG_DEF_H
#include <boolean.h>
#include <audio/audio_resampler.h>
#include "configuration.h"
#include "gfx/video_defines.h"
#include "input/input_defines.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_NETWORKING
#include "network/netplay/netplay_defines.h"
#endif
/* Required for 3DS display mode setting */
#if defined(_3DS)
#include "gfx/common/ctr_defines.h"
#endif
/* Required for OpenDingux IPU filter + refresh
* rate settings */
#if defined(DINGUX)
#include "dingux/dingux_utils.h"
#endif
/* Required for 'show inputs on overlay' setting */
#if defined(HAVE_OVERLAY)
#include "../input/input_overlay.h"
#endif
/* Required for Steam enum settings */
#if defined(HAVE_MIST)
#include "steam/steam.h"
#endif
#if defined(HW_RVL)
#define MAX_GAMMA_SETTING 30
#elif defined(GEKKO)
#define MAX_GAMMA_SETTING 2
#else
#define MAX_GAMMA_SETTING 1
#endif
#if defined(XENON) || defined(_XBOX360) || defined(__PSL1GHT__) || defined(__PS3__)
#define DEFAULT_ASPECT_RATIO 1.7778f
#elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID)
#define DEFAULT_ASPECT_RATIO 1.3333f
#else
#define DEFAULT_ASPECT_RATIO 1.3333f
#endif
#define DEFAULT_VIEWPORT_BIAS_X 0.5
#define DEFAULT_VIEWPORT_BIAS_Y 0.5
#if defined(RARCH_MOBILE)
#define DEFAULT_VIEWPORT_BIAS_PORTRAIT_X 0.5
#define DEFAULT_VIEWPORT_BIAS_PORTRAIT_Y 0.0
#endif
#if defined(GEKKO)
#define DEFAULT_MOUSE_SCALE 1
#endif
#define DEFAULT_TOUCH_SCALE 1
#if defined(RARCH_MOBILE) || defined(HAVE_LIBNX) || defined(__WINRT__) || defined(EMSCRIPTEN)
#define DEFAULT_POINTER_ENABLE true
#else
#define DEFAULT_POINTER_ENABLE false
#endif
/* Certain platforms might have assets stored in the bundle that
* we need to extract to a user-writable directory on first boot.
*
* Examples include: Android, iOS/OSX) */
#if defined(ANDROID) || defined(__APPLE__)
#define DEFAULT_BUNDLE_ASSETS_EXTRACT_ENABLE true
#else
#define DEFAULT_BUNDLE_ASSETS_EXTRACT_ENABLE false
#endif
#ifdef HAVE_MATERIALUI
/* Show icons to the left of each menu entry */
#define DEFAULT_MATERIALUI_ICONS_ENABLE true
/* Show boolean option ON/OFF icons */
#define DEFAULT_MATERIALUI_SWITCH_ICONS true
/* Show system-specific icons in the playlists tab */
#define DEFAULT_MATERIALUI_PLAYLIST_ICONS_ENABLE true
#endif
/* Material UI colour theme */
#define DEFAULT_MATERIALUI_THEME MATERIALUI_THEME_OZONE_DARK
/* Type of animation to use when performing menu transitions
* > 'Auto' follows Material UI standards:
* - Slide when switching between parent menus (tabs)
* - Fade when changing levels in a menu
* Note: Not wrapping this with a HAVE_MATERIALUI ifdef
* because there's too much baggage involved... */
#define DEFAULT_MATERIALUI_TRANSITION_ANIM MATERIALUI_TRANSITION_ANIM_AUTO
/* Adjust menu padding etc. to better fit the
* screen when using landscape layouts */
#if defined(RARCH_MOBILE)
#define DEFAULT_MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_DISABLED
#else
#define DEFAULT_MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_ALWAYS
#endif
/* Show/hide navigation bar
* > When hidden, MaterialUI menu navigation
* behaves like RGUI */
#define DEFAULT_MATERIALUI_SHOW_NAV_BAR true
/* Reposition navigation bar to make better use
* of screen space when using landscape layouts */
#define DEFAULT_MATERIALUI_AUTO_ROTATE_NAV_BAR true
/* Default portrait/landscape playlist view modes
* (when thumbnails are enabled) */
#define DEFAULT_MATERIALUI_THUMBNAIL_VIEW_PORTRAIT MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_LIST_SMALL
#define DEFAULT_MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LIST_MEDIUM
/* Enable second thumbnail when using 'list view'
* thumbnail views
* Note: Second thumbnail will only be drawn if
* display has sufficient horizontal real estate */
#if defined(RARCH_MOBILE)
#define DEFAULT_MATERIALUI_DUAL_THUMBNAIL_LIST_VIEW_ENABLE false
#else
#define DEFAULT_MATERIALUI_DUAL_THUMBNAIL_LIST_VIEW_ENABLE true
#endif
/* Draw solid colour 4:3 background when rendering
* thumbnails
* > Helps to unify menu appearance when viewing
* thumbnails of different sizes */
#define DEFAULT_MATERIALUI_THUMBNAIL_BACKGROUND_ENABLE true
#define DEFAULT_SCREEN_BRIGHTNESS 100
#define DEFAULT_CRT_SWITCH_RESOLUTION CRT_SWITCH_NONE
#define DEFAULT_CRT_SWITCH_RESOLUTION_SUPER 2560
#define DEFAULT_CRT_SWITCH_CENTER_ADJUST 0
#define DEFAULT_CRT_SWITCH_PORCH_ADJUST 0
#define DEFAULT_CRT_SWITCH_HIRES_MENU true
#define DEFAULT_HISTORY_LIST_ENABLE true
#define DEFAULT_PLAYLIST_ENTRY_RENAME true
#define DEFAULT_WIFI_ENABLE true
#define DEFAULT_ACCESSIBILITY_ENABLE false
#define DEFAULT_ACCESSIBILITY_NARRATOR_SPEECH_SPEED 5
#define DEFAULT_DRIVER_SWITCH_ENABLE true
#define DEFAULT_USER_LANGUAGE 0
#define DEFAULT_GAMEMODE_ENABLE true
#ifdef HAVE_LAKKA_SWITCH
#define DEFAULT_SWITCH_OC false
#define DEFAULT_SWITCH_CEC true
#define DEFAULT_BLUETOOTH_ERTM false
#endif
#if (defined(_WIN32) && !defined(_XBOX)) || (defined(__linux) && !defined(ANDROID) && !defined(HAVE_LAKKA)) || (defined(__MACH__) && !defined(IOS)) || defined(EMSCRIPTEN)
#define DEFAULT_MOUSE_ENABLE true
#else
#define DEFAULT_MOUSE_ENABLE false
#endif
#ifdef HAVE_CHEEVOS
#define DEFAULT_CHEEVOS_ENABLE false
#define DEFAULT_CHEEVOS_APPEARANCE_ANCHOR 0 /* CHEEVOS_APPEARANCE_ANCHOR_TOPLEFT */
#define DEFAULT_CHEEVOS_APPEARANCE_PADDING_AUTO true
#define DEFAULT_CHEEVOS_APPEARANCE_PADDING_H 0.0f
#define DEFAULT_CHEEVOS_APPEARANCE_PADDING_V 0.0f
#define DEFAULT_CHEEVOS_VISIBILITY_SUMMARY 1 /* RCHEEVOS_SUMMARY_HASCHEEVOS */
#define DEFAULT_CHEEVOS_VISIBILITY_UNLOCK true
#define DEFAULT_CHEEVOS_VISIBILITY_MASTERY true
#define DEFAULT_CHEEVOS_VISIBILITY_ACCOUNT true
#define DEFAULT_CHEEVOS_VISIBILITY_LBOARD_START true
#define DEFAULT_CHEEVOS_VISIBILITY_LBOARD_SUBMIT true
#define DEFAULT_CHEEVOS_VISIBILITY_LBOARD_CANCEL true
#define DEFAULT_CHEEVOS_VISIBILITY_LBOARD_TRACKERS true
#define DEFAULT_CHEEVOS_VISIBILITY_PROGRESS_TRACKER true
#endif
/* VIDEO */
#if defined(_XBOX360)
#define DEFAULT_GAMMA 1
#else
#define DEFAULT_GAMMA 0
#endif
/* Windowed
* Real x resolution = aspect * base_size * x scale
* Real y resolution = base_size * y scale
*/
#define DEFAULT_SCALE 3
/* Fullscreen */
/* To start in Fullscreen, or not. */
#if defined(HAVE_STEAM) || defined(DINGUX) || defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* Start in fullscreen mode for Steam and Dingux
* WinRT and Winapi Family builds */
#define DEFAULT_FULLSCREEN true
#else
#define DEFAULT_FULLSCREEN false
#endif
/* To use windowed mode or not when going fullscreen. */
#if defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* Do not use windowed mode for WinRT and Winapi Family builds on the Xbox UWP with fixed resolution shrinks the image into the left top corner of the screen with some libretro cores */
#define DEFAULT_WINDOWED_FULLSCREEN false
#else
#define DEFAULT_WINDOWED_FULLSCREEN true
#endif
/* Enable automatic switching of the screen refresh rate when using the specified screen mode(s),
* based on running core/content */
#define DEFAULT_AUTOSWITCH_REFRESH_RATE AUTOSWITCH_REFRESH_RATE_EXCLUSIVE_FULLSCREEN
#define DEFAULT_AUTOSWITCH_PAL_THRESHOLD 54.50f
/* Which monitor to prefer. 0 is any monitor, 1 and up selects
* specific monitors, 1 being the first monitor. */
#define DEFAULT_MONITOR_INDEX 0
/* Window */
/* DEFAULT_WINDOW_DECORATIONS:
Whether to show the usual window decorations like border, titlebar etc. */
#ifdef WEBOS
#define DEFAULT_WINDOW_DECORATIONS false
#else
#define DEFAULT_WINDOW_DECORATIONS true
#endif
/* Amount of transparency to use for the main window.
* 1 is the most transparent while 100 is opaque. */
#define DEFAULT_WINDOW_OPACITY 100
/* DEFAULT_WINDOW_SAVE_POSITIONS:
* Whether to remember window positions
* NOTE: Only enabled for desktop Windows
* at present. */
#define DEFAULT_WINDOW_SAVE_POSITIONS false
/* Whether to use custom (fixed size)
* window dimensions in windowed mode. */
#ifdef WEBOS
#define DEFAULT_WINDOW_CUSTOM_SIZE_ENABLE true
#else
#define DEFAULT_WINDOW_CUSTOM_SIZE_ENABLE false
#endif
/* Window dimensions when using a fixed size
* window. A value of 0 disables fixed size
* windows, using nominal dimensions of
* window scale multiplied by the core
* framebuffer size. */
#if defined(WEBOS)
#define DEFAULT_WINDOW_WIDTH 1920
#define DEFAULT_WINDOW_HEIGHT 1080
#else
#define DEFAULT_WINDOW_WIDTH 1280
#define DEFAULT_WINDOW_HEIGHT 720
#endif
/* Maximum auto-set window dimensions
* when not using a fixed size window */
#define DEFAULT_WINDOW_AUTO_WIDTH_MAX 1920
#define DEFAULT_WINDOW_AUTO_HEIGHT_MAX 1080
/* Fullscreen resolution. A value of 0 uses the desktop
* resolution. */
#if defined(DINGUX)
#define DEFAULT_FULLSCREEN_X 320
#define DEFAULT_FULLSCREEN_Y 240
#elif defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#define DEFAULT_FULLSCREEN_X 1920
#define DEFAULT_FULLSCREEN_Y 1080
#else
#define DEFAULT_FULLSCREEN_X 0
#define DEFAULT_FULLSCREEN_Y 0
#endif
#if defined(HAVE_WINDOW_OFFSET)
/* Screen offsets to center content in CTRs */
#define DEFAULT_WINDOW_OFFSET_X 0
#define DEFAULT_WINDOW_OFFSET_Y 0
#endif
/* Number of threads to use for video recording */
#define DEFAULT_VIDEO_RECORD_THREADS 2
#if defined(RARCH_CONSOLE)
#define DEFAULT_LOAD_DUMMY_ON_CORE_SHUTDOWN false
#else
#define DEFAULT_LOAD_DUMMY_ON_CORE_SHUTDOWN true
#endif
#define DEFAULT_CHECK_FIRMWARE_BEFORE_LOADING false
/* Specifies whether cores are allowed to
* present core options in category submenus */
#define DEFAULT_CORE_OPTION_CATEGORY_ENABLE true
/* Specifies whether to cache core info
* into a single (compressed) file for improved
* load times on platforms with slow IO */
#define DEFAULT_CORE_INFO_CACHE_ENABLE true
/* Specifies whether to ignore core info
* savestate capabilities, allowing to
* experiment with related features
* (run ahead, rewind, etc) */
#define DEFAULT_CORE_INFO_SAVESTATE_BYPASS false
/* Specifies whether to 'reload' (fork and quit)
* RetroArch when launching content with the
* currently loaded core
* > Only relevant on platforms without dynamic core
* loading support
* > Setting this to 'false' will decrease loading
* times when required core is already running,
* but may cause stability issues (if core misbehaves) */
#ifndef HAVE_DYNAMIC
#define DEFAULT_ALWAYS_RELOAD_CORE_ON_RUN_CONTENT true
#endif
/* Forcibly disable composition.
* Only valid on Windows Vista/7/8 for now. */
#define DEFAULT_DISABLE_COMPOSITION false
/* Video VSYNC (recommended) */
#define DEFAULT_VSYNC true
/* Vulkan specific */
#define DEFAULT_MAX_SWAPCHAIN_IMAGES 3
#define MINIMUM_MAX_SWAPCHAIN_IMAGES 2
#define MAXIMUM_MAX_SWAPCHAIN_IMAGES 4
/* D3D1x specific */
#if defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#define DEFAULT_WAITABLE_SWAPCHAINS false
#else
#define DEFAULT_WAITABLE_SWAPCHAINS true
#endif
#define DEFAULT_MAX_FRAME_LATENCY 1
#define MAXIMUM_MAX_FRAME_LATENCY 4
/* GL specific */
#define DEFAULT_ADAPTIVE_VSYNC false
/* Attempts to hard-synchronize CPU and GPU.
* Can reduce latency at cost of performance. */
#define DEFAULT_HARD_SYNC false
/* Configures how many frames the GPU can run ahead of CPU.
* 0: Syncs to GPU immediately.
* 1: Syncs to previous frame.
* 2: Etc ...
*/
#define DEFAULT_HARD_SYNC_FRAMES 0
#define MINIMUM_HARD_SYNC_FRAMES 0
#define MAXIMUM_HARD_SYNC_FRAMES 3
/* Sets how many milliseconds to delay after VSync before running the core.
* Can reduce latency at cost of higher risk of stuttering.
*/
#define DEFAULT_FRAME_DELAY 0
#define MAXIMUM_FRAME_DELAY 99
#define DEFAULT_FRAME_DELAY_AUTO false
/* Duplicates frames for the purposes of running Shaders at a higher framerate
* than content framerate. Requires running screen at multiple of 60hz, and
* don't combine with Swap_interval > 1, or BFI. (Though BFI can be done in a shader
* with multi-frame shaders.)
*/
#define DEFAULT_SHADER_SUBFRAMES 1
/* Divides implements basic rolling scanning of sub frames - does this simply by scrolling a
* a scissor rect down the screen according to how many sub frames there are
*/
#define DEFAULT_SCAN_SUBFRAMES false
/* Inserts black frame(s) inbetween frames.
* Useful for Higher Hz monitors (set to multiples of 60 Hz) who want to play 60 Hz
* material with CRT-like motion clarity.
*/
#define DEFAULT_BLACK_FRAME_INSERTION 0
/* Black Frame Insertion Dark Frames.
* Increase for more clarity at the cost of lower brightness. Adjusting can also eliminate
* any temporary image retention if noticed. Only useful at 180hz or higher 60hz multiples,
* as 120hz only has one total extra frame for BFI to work with.
*/
#define DEFAULT_BFI_DARK_FRAMES 1
/* Uses a custom swap interval for VSync.
* Set this to effectively halve monitor refresh rate.
*/
#define DEFAULT_SWAP_INTERVAL 1
/* Threaded video. Will possibly increase performance significantly
* at the cost of worse synchronization and latency.
*/
#if defined(HAVE_LIBNX)
#define DEFAULT_VIDEO_THREADED true
#else
#define DEFAULT_VIDEO_THREADED false
#endif
#if defined(HAVE_THREADS)
#if defined(GEKKO) || defined(PSP) || defined(PS2)
/* For single-core consoles right now it's best to have this be disabled. */
#define DEFAULT_THREADED_DATA_RUNLOOP_ENABLE false
#else
#define DEFAULT_THREADED_DATA_RUNLOOP_ENABLE true
#endif
#else
#define DEFAULT_THREADED_DATA_RUNLOOP_ENABLE false
#endif
/* Set to true if HW render cores should get their private context. */
#define DEFAULT_VIDEO_SHARED_CONTEXT false
/* Sets GC/Wii screen width. */
#define DEFAULT_VIDEO_VI_WIDTH 640
#ifdef GEKKO
/* Removes 480i flicker, smooths picture a little. */
#define DEFAULT_VIDEO_VFILTER true
/* Allow overscan to be corrected on displays that
* do not have proper 'pixel perfect' scaling */
#define DEFAULT_VIDEO_OVERSCAN_CORRECTION_TOP 0
#define DEFAULT_VIDEO_OVERSCAN_CORRECTION_BOTTOM 0
#endif
/* Smooths picture. */
#if defined(_3DS) || defined(GEKKO) || defined(HW_RVL) || defined(PSP) || defined(VITA) || defined(SN_TARGET_PSP2) || defined(PS2) || defined(_XBOX) || defined(DINGUX)
#define DEFAULT_VIDEO_SMOOTH true
#else
#define DEFAULT_VIDEO_SMOOTH false
#endif
/* Graphics context specific scaling */
#define DEFAULT_VIDEO_CTX_SCALING false
/* On resize and fullscreen, rendering area will stay 4:3 */
#define DEFAULT_FORCE_ASPECT true
/* Only applies to Android 9.0 (API 28) and up */
/* Choose if the screen will be able to write around the notch or not */
#define DEFAULT_NOTCH_WRITE_OVER_ENABLE false
/* Enable use of shaders. */
#ifdef RARCH_CONSOLE
#define DEFAULT_SHADER_ENABLE true
#else
#define DEFAULT_SHADER_ENABLE false
#endif
/* Should we enable hdr when its supported*/
#define DEFAULT_VIDEO_HDR_ENABLE false
/* The maximum nunmber of nits the actual display can show - needs to be calibrated */
#define DEFAULT_VIDEO_HDR_MAX_NITS 1000.0f
/* The number of nits that paper white is at */
#define DEFAULT_VIDEO_HDR_PAPER_WHITE_NITS 200.0f
/* The contrast setting for hdr used to calculate the display gamma by dividing this value by gamma 2.2 */
#define DEFAULT_VIDEO_HDR_CONTRAST 5.0f
/* Should we expand the colour gamut when using hdr */
#define DEFAULT_VIDEO_HDR_EXPAND_GAMUT true
/* When presets are saved they will be saved using the #reference
* directive by default */
#define DEFAULT_VIDEO_SHADER_PRESET_SAVE_REFERENCE_ENABLE true
#define DEFAULT_SHADER_DELAY 0
/* Only scale in integer steps.
* The base size depends on system-reported geometry and aspect ratio.
* If video_force_aspect is not set, X/Y will be integer scaled independently.
* Overscale rounds up instead of down, default is downscale.
*/
#define DEFAULT_SCALE_INTEGER false
#define DEFAULT_SCALE_INTEGER_AXIS 0
#define DEFAULT_SCALE_INTEGER_SCALING 0
/* Controls aspect ratio handling. */
/* 1:1 PAR */
#define DEFAULT_ASPECT_RATIO_AUTO false
#if defined(_XBOX360) || defined(__PS3__)
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_16_9
#elif defined(PSP) || defined(_3DS) || defined(HAVE_LIBNX) || defined(VITA)
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_CORE
#elif defined(RARCH_CONSOLE)
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_4_3
#else
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_CORE
#endif
#if defined(DINGUX)
/* Enables aspect ratio correction (1:1 PAR) when
* using the IPU hardware scaler in Dingux devices */
#define DEFAULT_DINGUX_IPU_KEEP_ASPECT true
/* Sets image filtering method when using the
* IPU hardware scaler in Dingux devices */
#if defined(RETROFW)
#define DEFAULT_DINGUX_IPU_FILTER_TYPE DINGUX_IPU_FILTER_NEAREST
#else
#define DEFAULT_DINGUX_IPU_FILTER_TYPE DINGUX_IPU_FILTER_BICUBIC
#endif
#if defined(DINGUX_BETA)
/* Sets refresh rate of integral LCD panel
* in Dingux devices */
#define DEFAULT_DINGUX_REFRESH_RATE DINGUX_REFRESH_RATE_60HZ
#endif
#if defined(RS90) || defined(MIYOO)
/* Sets image filtering method on the RS90
* when integer scaling is disabled */
#define DEFAULT_DINGUX_RS90_SOFTFILTER_TYPE DINGUX_RS90_SOFTFILTER_POINT
#endif
#endif
/* Save configuration file on exit. */
#define DEFAULT_CONFIG_SAVE_ON_EXIT true
/* Save active input remap file on exit/close content */
#define DEFAULT_REMAP_SAVE_ON_EXIT true
#define DEFAULT_SHOW_HIDDEN_FILES false
/* Initialise file browser with the last used start directory */
#define DEFAULT_USE_LAST_START_DIRECTORY false
#define DEFAULT_OVERLAY_BEHIND_MENU false
#define DEFAULT_OVERLAY_HIDE_IN_MENU true
/* Automatically disable overlays when a
* controller is connected in port 1 */
#define DEFAULT_OVERLAY_HIDE_WHEN_GAMEPAD_CONNECTED false
#define DEFAULT_OVERLAY_SHOW_MOUSE_CURSOR true
#define DEFAULT_DISPLAY_KEYBOARD_OVERLAY false
#ifdef HAKCHI
#define DEFAULT_INPUT_OVERLAY_OPACITY 0.5f
#else
#define DEFAULT_INPUT_OVERLAY_OPACITY 0.7f
#endif
#define DEFAULT_INPUT_OVERLAY_SCALE_LANDSCAPE 1.0f
#define DEFAULT_INPUT_OVERLAY_ASPECT_ADJUST_LANDSCAPE 0.0f
#define DEFAULT_INPUT_OVERLAY_X_SEPARATION_LANDSCAPE 0.0f
#define DEFAULT_INPUT_OVERLAY_Y_SEPARATION_LANDSCAPE 0.0f
#define DEFAULT_INPUT_OVERLAY_X_OFFSET_LANDSCAPE 0.0f
#define DEFAULT_INPUT_OVERLAY_Y_OFFSET_LANDSCAPE 0.0f
#define DEFAULT_INPUT_OVERLAY_SCALE_PORTRAIT 1.0f
#define DEFAULT_INPUT_OVERLAY_ASPECT_ADJUST_PORTRAIT 0.0f
#define DEFAULT_INPUT_OVERLAY_X_SEPARATION_PORTRAIT 0.0f
#define DEFAULT_INPUT_OVERLAY_Y_SEPARATION_PORTRAIT 0.0f
#define DEFAULT_INPUT_OVERLAY_X_OFFSET_PORTRAIT 0.0f
#define DEFAULT_INPUT_OVERLAY_Y_OFFSET_PORTRAIT 0.0f
#if defined(RARCH_MOBILE)
#define DEFAULT_OVERLAY_AUTO_ROTATE true
#else
#define DEFAULT_OVERLAY_AUTO_ROTATE false
#endif
#if defined(RARCH_MOBILE)
#define DEFAULT_INPUT_OVERLAY_AUTO_SCALE true
#else
#define DEFAULT_INPUT_OVERLAY_AUTO_SCALE false
#endif
#if defined(RARCH_MOBILE)
#define DEFAULT_INPUT_OVERLAY_POINTER_ENABLE true
#else
#define DEFAULT_INPUT_OVERLAY_POINTER_ENABLE false
#endif
#define DEFAULT_INPUT_OVERLAY_ANALOG_RECENTER_ZONE 0
#define DEFAULT_INPUT_OVERLAY_LIGHTGUN_PORT -1
#define DEFAULT_INPUT_OVERLAY_LIGHTGUN_TRIGGER_ON_TOUCH true
#define DEFAULT_INPUT_OVERLAY_LIGHTGUN_TRIGGER_DELAY 1
#define DEFAULT_INPUT_OVERLAY_LIGHTGUN_MULTI_TOUCH_INPUT 0
#define DEFAULT_INPUT_OVERLAY_LIGHTGUN_ALLOW_OFFSCREEN true
#define DEFAULT_INPUT_OVERLAY_MOUSE_SPEED 1.0f
#define DEFAULT_INPUT_OVERLAY_MOUSE_HOLD_TO_DRAG true
#define DEFAULT_INPUT_OVERLAY_MOUSE_HOLD_MSEC 200
#define DEFAULT_INPUT_OVERLAY_MOUSE_DTAP_TO_DRAG false
#define DEFAULT_INPUT_OVERLAY_MOUSE_DTAP_MSEC 200
#define DEFAULT_INPUT_OVERLAY_MOUSE_SWIPE_THRESHOLD 1.0f
#ifdef UDEV_TOUCH_SUPPORT
#define DEFAULT_INPUT_TOUCH_VMOUSE_POINTER true
#define DEFAULT_INPUT_TOUCH_VMOUSE_MOUSE true
#define DEFAULT_INPUT_TOUCH_VMOUSE_TOUCHPAD true
#define DEFAULT_INPUT_TOUCH_VMOUSE_TRACKBALL false
#define DEFAULT_INPUT_TOUCH_VMOUSE_GESTURE true
#endif
#include "runtime_file_defines.h"
#ifdef HAVE_MENU
#include "menu/menu_defines.h"
#ifdef HAVE_LIBNX
#define DEFAULT_MENU_USE_PREFERRED_SYSTEM_COLOR_THEME true
#else
#define DEFAULT_MENU_USE_PREFERRED_SYSTEM_COLOR_THEME false
#endif
#ifdef HAVE_OZONE
/* Ozone colour theme: 1 == Basic Black */
#define DEFAULT_OZONE_COLOR_THEME 1
#define DEFAULT_OZONE_COLLAPSE_SIDEBAR false
#define DEFAULT_OZONE_SCROLL_CONTENT_METADATA false
#define DEFAULT_OZONE_THUMBNAIL_SCALE_FACTOR 1.0f
#endif
#if defined(HAVE_OZONE) || defined(HAVE_XMB)
#define DEFAULT_OZONE_TRUNCATE_PLAYLIST_NAME true
#define DEFAULT_OZONE_SORT_AFTER_TRUNCATE_PLAYLIST_NAME false
#endif
#define DEFAULT_SETTINGS_SHOW_DRIVERS true
#define DEFAULT_SETTINGS_SHOW_VIDEO true
#define DEFAULT_SETTINGS_SHOW_AUDIO true
#define DEFAULT_SETTINGS_SHOW_INPUT true
#define DEFAULT_SETTINGS_SHOW_LATENCY true
#define DEFAULT_SETTINGS_SHOW_CORE true
#define DEFAULT_SETTINGS_SHOW_CONFIGURATION true
#define DEFAULT_SETTINGS_SHOW_SAVING true
#define DEFAULT_SETTINGS_SHOW_LOGGING true
#define DEFAULT_SETTINGS_SHOW_FILE_BROWSER true
#define DEFAULT_SETTINGS_SHOW_FRAME_THROTTLE true
#define DEFAULT_SETTINGS_SHOW_RECORDING true
#define DEFAULT_SETTINGS_SHOW_ONSCREEN_DISPLAY true
#define DEFAULT_SETTINGS_SHOW_USER_INTERFACE true
#define DEFAULT_SETTINGS_SHOW_AI_SERVICE true
#define DEFAULT_SETTINGS_SHOW_ACCESSIBILITY true
#define DEFAULT_SETTINGS_SHOW_POWER_MANAGEMENT true
#define DEFAULT_SETTINGS_SHOW_ACHIEVEMENTS true
#define DEFAULT_SETTINGS_SHOW_NETWORK true
#define DEFAULT_SETTINGS_SHOW_PLAYLISTS true
#define DEFAULT_SETTINGS_SHOW_USER true
#define DEFAULT_SETTINGS_SHOW_DIRECTORY true
#define DEFAULT_SETTINGS_SHOW_STEAM true
#define DEFAULT_QUICK_MENU_SHOW_RESUME_CONTENT true
#define DEFAULT_QUICK_MENU_SHOW_RESTART_CONTENT true
#define DEFAULT_QUICK_MENU_SHOW_CLOSE_CONTENT true
#define DEFAULT_QUICK_MENU_SHOW_TAKE_SCREENSHOT true
#define DEFAULT_QUICK_MENU_SHOW_SAVESTATE_SUBMENU true
#define DEFAULT_QUICK_MENU_SHOW_SAVE_LOAD_STATE true
#define DEFAULT_QUICK_MENU_SHOW_UNDO_SAVE_LOAD_STATE true
#define DEFAULT_QUICK_MENU_SHOW_REPLAY false
#define DEFAULT_QUICK_MENU_SHOW_ADD_TO_FAVORITES true
#define DEFAULT_QUICK_MENU_SHOW_ADD_TO_PLAYLIST false
#define DEFAULT_QUICK_MENU_SHOW_START_RECORDING true
#define DEFAULT_QUICK_MENU_SHOW_START_STREAMING true
#define DEFAULT_QUICK_MENU_SHOW_SET_CORE_ASSOCIATION true
#define DEFAULT_QUICK_MENU_SHOW_RESET_CORE_ASSOCIATION true
#define DEFAULT_QUICK_MENU_SHOW_CORE_OPTIONS true
#define DEFAULT_QUICK_MENU_SHOW_CORE_OPTIONS_FLUSH false
#define DEFAULT_QUICK_MENU_SHOW_CONTROLS true
#define DEFAULT_QUICK_MENU_SHOW_LATENCY true
#define DEFAULT_QUICK_MENU_SHOW_REWIND true
#define DEFAULT_QUICK_MENU_SHOW_OVERLAYS true
#define DEFAULT_QUICK_MENU_SHOW_VIDEO_LAYOUT false
#define DEFAULT_QUICK_MENU_SHOW_CHEATS true
#define DEFAULT_QUICK_MENU_SHOW_SHADERS true
#define DEFAULT_QUICK_MENU_SHOW_INFORMATION true
#define DEFAULT_QUICK_MENU_SHOW_SAVE_CORE_OVERRIDES true
#define DEFAULT_QUICK_MENU_SHOW_SAVE_GAME_OVERRIDES true
#define DEFAULT_QUICK_MENU_SHOW_SAVE_CONTENT_DIR_OVERRIDES true
#ifdef HAVE_NETWORKING
#define DEFAULT_QUICK_MENU_SHOW_DOWNLOAD_THUMBNAILS true
#endif
#define DEFAULT_MENU_SHOW_ONLINE_UPDATER true
#if defined(HAVE_LAKKA) || defined(VITA)
#define DEFAULT_MENU_SHOW_CORE_UPDATER false
#else
#define DEFAULT_MENU_SHOW_CORE_UPDATER true
#endif
#define DEFAULT_MENU_SHOW_LOAD_CORE true
#define DEFAULT_MENU_SHOW_LOAD_CONTENT true
#ifdef HAVE_CDROM
#define DEFAULT_MENU_SHOW_LOAD_DISC true
#define DEFAULT_MENU_SHOW_DUMP_DISC true
#ifdef HAVE_LAKKA
#define DEFAULT_MENU_SHOW_EJECT_DISC true
#endif /* HAVE_LAKKA */
#endif
#define DEFAULT_MENU_SHOW_INFORMATION true
#define DEFAULT_MENU_SHOW_CONFIGURATIONS true
#define DEFAULT_MENU_SHOW_HELP true
#define DEFAULT_MENU_SHOW_QUIT true
#define DEFAULT_MENU_SHOW_RESTART true
#define DEFAULT_MENU_SHOW_REBOOT true
#define DEFAULT_MENU_SHOW_SHUTDOWN true
#ifdef HAVE_MIST
#define DEFAULT_MENU_SHOW_CORE_MANAGER_STEAM true
#endif
#if 0
/* Thumbnailpack removal */
#define DEFAULT_MENU_SHOW_LEGACY_THUMBNAIL_UPDATER false
#endif
#define DEFAULT_MENU_SHOW_SUBLABELS true
#define DEFAULT_MENU_DYNAMIC_WALLPAPER_ENABLE true
#define DEFAULT_MENU_SCROLL_FAST false
#define DEFAULT_MENU_SCROLL_DELAY 256
#define DEFAULT_KIOSK_MODE_ENABLE false
#define DEFAULT_MENU_HORIZONTAL_ANIMATION true
#define DEFAULT_MENU_TICKER_TYPE (TICKER_TYPE_LOOP)
#define DEFAULT_MENU_TICKER_SPEED 2.0f
#define DEFAULT_MENU_TICKER_SMOOTH true
#if defined(HAVE_THREADS)
#define DEFAULT_MENU_SAVESTATE_RESUME true
#else
#define DEFAULT_MENU_SAVESTATE_RESUME false
#endif
#define DEFAULT_MENU_INSERT_DISK_RESUME true
#define DEFAULT_QUIT_ON_CLOSE_CONTENT QUIT_ON_CLOSE_CONTENT_DISABLED
/* While the menu is active, supported drivers
* will display a screensaver after SCREENSAVER_TIMEOUT
* seconds of inactivity. A timeout of zero disables
* the screensaver */
#define DEFAULT_MENU_SCREENSAVER_TIMEOUT 0
#if defined(HAVE_MATERIALUI) || defined(HAVE_XMB) || defined(HAVE_OZONE)
/* When menu screensaver is enabled, specifies
* animation effect and animation speed */
#define DEFAULT_MENU_SCREENSAVER_ANIMATION MENU_SCREENSAVER_BLANK
#define DEFAULT_MENU_SCREENSAVER_ANIMATION_SPEED 1.0f
#endif
#define DEFAULT_CONTENT_SHOW_SETTINGS true
#define DEFAULT_CONTENT_SHOW_HISTORY true
#define DEFAULT_CONTENT_SHOW_FAVORITES true
#ifdef HAVE_IMAGEVIEWER
#define DEFAULT_CONTENT_SHOW_IMAGES true
#endif
#define DEFAULT_CONTENT_SHOW_MUSIC false
#if defined(HAVE_FFMPEG) || defined(HAVE_MPV)
#define DEFAULT_CONTENT_SHOW_VIDEO true
#endif
#if defined(HAVE_NETWORKING)
#if defined(_3DS)
#define DEFAULT_CONTENT_SHOW_NETPLAY false
#else
#define DEFAULT_CONTENT_SHOW_NETPLAY true
#endif
#endif
/* Specifies 'add content' visibility when using
* menus WITH a dedicated 'Import Content' tab */
#define DEFAULT_MENU_CONTENT_SHOW_ADD true
/* Specifies 'add content' visibility when using
* menus WITHOUT a dedicated 'Import Content' tab */
#define DEFAULT_MENU_CONTENT_SHOW_ADD_ENTRY MENU_ADD_CONTENT_ENTRY_DISPLAY_PLAYLISTS_TAB
#define DEFAULT_CONTENT_SHOW_PLAYLISTS true
#if defined(HAVE_LIBRETRODB)
#define DEFAULT_MENU_CONTENT_SHOW_EXPLORE true
#endif
#define DEFAULT_MENU_CONTENT_SHOW_CONTENTLESS_CORES MENU_CONTENTLESS_CORES_DISPLAY_SINGLE_PURPOSE
#ifdef HAVE_XMB
#define DEFAULT_XMB_ANIMATION 0
#define DEFAULT_XMB_VERTICAL_FADE_FACTOR 100
#define DEFAULT_XMB_SHOW_TITLE_HEADER true
#define DEFAULT_XMB_SWITCH_ICONS true
#define DEFAULT_XMB_TITLE_MARGIN 5
#define DEFAULT_XMB_TITLE_MARGIN_HORIZONTAL_OFFSET 0
#define MAXIMUM_XMB_TITLE_MARGIN 12
#define DEFAULT_XMB_ALPHA_FACTOR 90
#define DEFAULT_MENU_FONT_COLOR_RED 255
#define DEFAULT_MENU_FONT_COLOR_GREEN 255
#define DEFAULT_MENU_FONT_COLOR_BLUE 255
#ifdef HAVE_ODROIDGO2
#define DEFAULT_XMB_MENU_LAYOUT 2
#else
#define DEFAULT_XMB_MENU_LAYOUT 0
#endif
#define DEFAULT_XMB_ICON_THEME XMB_ICON_THEME_MONOCHROME
#define DEFAULT_XMB_THEME XMB_THEME_ELECTRIC_BLUE
#if defined(HAVE_LAKKA) || defined(__arm__) || defined(__PPC64__) || defined(__ppc64__) || defined(__powerpc64__) || defined(__powerpc__) || defined(__ppc__) || defined(__POWERPC__)
#define DEFAULT_XMB_SHADOWS_ENABLE false
#else
#define DEFAULT_XMB_SHADOWS_ENABLE true
#endif
#endif
#define DEFAULT_MENU_FRAMEBUFFER_OPACITY 0.900f
#define DEFAULT_MENU_WALLPAPER_OPACITY 0.900f
#define DEFAULT_MENU_FOOTER_OPACITY 1.000f
#define DEFAULT_MENU_HEADER_OPACITY 1.000f
#if defined(HAVE_OPENGLES2) || (defined(__MACH__) && defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED < 101200))
#define DEFAULT_MENU_SHADER_PIPELINE 1
#else
#define DEFAULT_MENU_SHADER_PIPELINE 2
#endif
#define DEFAULT_SHOW_ADVANCED_SETTINGS true
#define DEFAULT_RGUI_COLOR_THEME RGUI_THEME_CLASSIC_GREEN
#define DEFAULT_RGUI_TRANSPARENCY true
#define DEFAULT_RGUI_INLINE_THUMBNAILS false
#define DEFAULT_RGUI_SWAP_THUMBNAILS false
#define DEFAULT_RGUI_THUMBNAIL_DOWNSCALER RGUI_THUMB_SCALE_POINT
#define DEFAULT_RGUI_THUMBNAIL_DELAY 0
#define DEFAULT_RGUI_INTERNAL_UPSCALE_LEVEL RGUI_UPSCALE_NONE
#define DEFAULT_RGUI_FULL_WIDTH_LAYOUT true
#define DEFAULT_RGUI_ASPECT RGUI_ASPECT_RATIO_4_3
#define DEFAULT_RGUI_ASPECT_LOCK RGUI_ASPECT_RATIO_LOCK_NONE
#define DEFAULT_RGUI_SHADOWS false
#define DEFAULT_RGUI_PARTICLE_EFFECT RGUI_PARTICLE_EFFECT_NONE
#define DEFAULT_RGUI_PARTICLE_EFFECT_SPEED 1.0f
#define DEFAULT_RGUI_PARTICLE_EFFECT_SCREENSAVER true
#define DEFAULT_RGUI_EXTENDED_ASCII false
#define DEFAULT_RGUI_SWITCH_ICONS true
#endif
#ifdef HAVE_MENU
#define DEFAULT_BLOCK_CONFIG_READ true
#else
#define DEFAULT_BLOCK_CONFIG_READ false
#endif
/* TODO/FIXME - this setting is thread-unsafe right now and can corrupt the stack - default to off */
#define DEFAULT_AUTOMATICALLY_ADD_CONTENT_TO_PLAYLIST false
#define DEFAULT_GAME_SPECIFIC_OPTIONS true
#define DEFAULT_AUTO_OVERRIDES_ENABLE true
#define DEFAULT_AUTO_REMAPS_ENABLE true
#define DEFAULT_INITIAL_DISK_CHANGE_ENABLE true
#define DEFAULT_GLOBAL_CORE_OPTIONS false
#define DEFAULT_AUTO_SHADERS_ENABLE true
#define DEFAULT_SORT_SAVEFILES_ENABLE true
#define DEFAULT_SORT_SAVESTATES_ENABLE true
#define DEFAULT_SORT_SAVEFILES_BY_CONTENT_ENABLE false
#define DEFAULT_SORT_SAVESTATES_BY_CONTENT_ENABLE false
#define DEFAULT_SORT_SCREENSHOTS_BY_CONTENT_ENABLE false
#define DEFAULT_SAVESTATES_IN_CONTENT_DIR false
#define DEFAULT_SAVEFILES_IN_CONTENT_DIR false
#define DEFAULT_SYSTEMFILES_IN_CONTENT_DIR false
#define DEFAULT_SCREENSHOTS_IN_CONTENT_DIR false
#if defined(RS90) || defined(RETROFW) || defined(MIYOO) || defined(SWITCH) || defined(ORBIS) || defined(__WINRT__)
#define DEFAULT_MENU_TOGGLE_GAMEPAD_COMBO INPUT_COMBO_START_SELECT
#elif defined(_XBOX1) || defined(__PS3__) || defined(_XBOX360) || defined(DINGUX)
#define DEFAULT_MENU_TOGGLE_GAMEPAD_COMBO INPUT_COMBO_L3_R3
#elif defined(PS2) || defined(PSP)
#define DEFAULT_MENU_TOGGLE_GAMEPAD_COMBO INPUT_COMBO_HOLD_START
#elif defined(VITA)
#define DEFAULT_MENU_TOGGLE_GAMEPAD_COMBO INPUT_COMBO_L1_R1_START_SELECT
#elif TARGET_OS_TV
#define DEFAULT_MENU_TOGGLE_GAMEPAD_COMBO INPUT_COMBO_DOWN_Y_L_R
#else
#define DEFAULT_MENU_TOGGLE_GAMEPAD_COMBO INPUT_COMBO_NONE
#endif
#define DEFAULT_QUIT_GAMEPAD_COMBO INPUT_COMBO_NONE
#if defined(VITA)
#define DEFAULT_INPUT_BACKTOUCH_ENABLE false
#define DEFAULT_INPUT_BACKTOUCH_TOGGLE false
#endif
#if defined(ANDROID) || defined(IOS)
#define DEFAULT_OVERLAY_ENABLE_AUTOPREFERRED true
#else
#define DEFAULT_OVERLAY_ENABLE_AUTOPREFERRED false
#endif
#if defined(HAVE_OVERLAY)
#if defined(RARCH_MOBILE)
#define DEFAULT_OVERLAY_SHOW_INPUTS OVERLAY_SHOW_INPUT_TOUCHED
#else
#define DEFAULT_OVERLAY_SHOW_INPUTS OVERLAY_SHOW_INPUT_PHYSICAL
#endif
#endif
#define DEFAULT_OVERLAY_SHOW_INPUTS_PORT 0
#define DEFAULT_OVERLAY_DPAD_DIAGONAL_SENSITIVITY 80
#define DEFAULT_OVERLAY_ABXY_DIAGONAL_SENSITIVITY 50
#if defined(ANDROID) || defined(_WIN32) || defined(HAVE_STEAM) || TARGET_OS_TV
#define DEFAULT_MENU_SWAP_OK_CANCEL_BUTTONS true
#else
#define DEFAULT_MENU_SWAP_OK_CANCEL_BUTTONS false
#endif
#define DEFAULT_MENU_SWAP_SCROLL_BUTTONS false
#if defined(WIIU)
#define DEFAULT_ALL_USERS_CONTROL_MENU true
#else
#define DEFAULT_ALL_USERS_CONTROL_MENU false
#endif
#define DEFAULT_QUIT_PRESS_TWICE true
#define DEFAULT_LOG_TO_FILE false
#define DEFAULT_LOG_TO_FILE_TIMESTAMP false
/* Crop overscanned frames. */
#define DEFAULT_CROP_OVERSCAN true
/* Font size for on-screen messages. */
#if defined(DINGUX)
#define DEFAULT_FONT_SIZE 12
#elif defined(PS2)
#define DEFAULT_FONT_SIZE 16
#else
#define DEFAULT_FONT_SIZE 32
#endif
/* Offset for where messages will be placed on-screen.
* Values are in range [0.0, 1.0]. */
#define DEFAULT_MESSAGE_POS_OFFSET_X 0.05f
#define DEFAULT_MESSAGE_POS_OFFSET_Y 0.05f
/* Color of the message.
* RGB hex value. */
#define DEFAULT_MESSAGE_COLOR 0xffff00
#define DEFAULT_MESSAGE_BGCOLOR_ENABLE false
#define DEFAULT_MESSAGE_BGCOLOR_RED 0
#define DEFAULT_MESSAGE_BGCOLOR_GREEN 0
#define DEFAULT_MESSAGE_BGCOLOR_BLUE 0
#define DEFAULT_MESSAGE_BGCOLOR_OPACITY 1.0f
/* Record post-filtered (CPU filter) video,
* rather than raw game output. */
#define DEFAULT_POST_FILTER_RECORD false
/* Screenshots post-shaded GPU output if available. */
#define DEFAULT_GPU_SCREENSHOT true