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Metal Stoker (Japan) crash #186

@sarahwhitman

Description

@sarahwhitman

Hello all! Reporting a bug that affects the Japanese PC-Engine release "Metal Stoker" - the game consistently crashes after 10-15 seconds of gameplay. This issue does not affect beetle-pce-libretro core, only the 'fast' variant. I have checked upstream for a mednafen bug report on this issue but didn't find anything. The bug affects all builds of beetle-pce-fast-libretro that I have tested.

Tested versions:
Retroarch 1.9.0, 1.9.1
beetle-pce-fast-libretro 0.9.38.7 b29972b

My machine:
Dell Precision 5520
Windows 10 x64 1809 LTSC, build 17763.1879
Intel HD 630 graphics: driver 27.20.100.9171, date 1/8/2021

Core options:
pce_adpcmvolume = "100"
pce_cddavolume = "100"
pce_cdpsgvolume = "100"
pce_cdspeed = "1"
pce_disable_softreset = "disabled"
pce_fast_cdbios = "System Card 3"
pce_fast_cdimagecache = "disabled"
pce_fast_frameskip = "disabled"
pce_fast_frameskip_threshold = "33"
pce_fast_palette = "Composite"
pce_hoverscan = "352"
pce_initial_scanline = "0"
pce_last_scanline = "242"
pce_mouse_sensitivity = "1.25"
pce_nospritelimit = "disabled"
pce_ocmultiplier = "1"
pce_sound_channel_0_volume = "100"
pce_sound_channel_1_volume = "100"
pce_sound_channel_2_volume = "100"
pce_sound_channel_3_volume = "100"
pce_sound_channel_4_volume = "100"
pce_sound_channel_5_volume = "100"
pce_turbo_delay = "3"
pce_turbo_toggle_hotkey = "disabled"
pce_turbo_toggling = "disabled"

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