You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'll try to explain it, it's easy to see, in games like Star Wars: Rogue Squadron and others like Perfect Dark. All with updated Retroarch and Cores. 4x scale factor, although it happens in all.
In the introduction or the menus, these shake very quickly, not that it is exaggerated, but it is noticeable that they move. It is related if I'm not mistaken, with the deinterlacing.
In the parallel core, with the same configuration, this does not happen and everything looks fine.
Even if the deinterlacing mode is changed to wave, everything looks worse, but the effect is not removed.
The parallel core does not have that option and as I said, it does not fail.
Thank you.
The text was updated successfully, but these errors were encountered:
I'll try to explain it, it's easy to see, in games like Star Wars: Rogue Squadron and others like Perfect Dark. All with updated Retroarch and Cores. 4x scale factor, although it happens in all.
In the introduction or the menus, these shake very quickly, not that it is exaggerated, but it is noticeable that they move. It is related if I'm not mistaken, with the deinterlacing.
In the parallel core, with the same configuration, this does not happen and everything looks fine.
Even if the deinterlacing mode is changed to wave, everything looks worse, but the effect is not removed.
The parallel core does not have that option and as I said, it does not fail.
Thank you.
The text was updated successfully, but these errors were encountered: