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[GLideN64 RDP] Incorrect bubble effect in Majora's Mask #507

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Qlonever opened this issue Nov 27, 2023 · 0 comments
Open

[GLideN64 RDP] Incorrect bubble effect in Majora's Mask #507

Qlonever opened this issue Nov 27, 2023 · 0 comments

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@Qlonever
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Qlonever commented Nov 27, 2023

In Majora's Mask, the deku bubble attack uses a frame buffer effect to simulate refraction. The lower right quarter of the bubble samples a section near the center of the screen; the other quarters mirror that sample.

How it looks in Angrylion RDP:

Angrylion RDPimage
How it looks in GlideN64 RDP:
GLideN64 RDPimage
How it looks in GLideN64 RDP with native resolution factor 4x:
GLideN64 RDP 4ximage
It looks like either the effect isn't being created correctly in the first place, or the bubble is fetching from out of texture bounds for some reason. This problem happens with default GLideN64 settings, and I haven't been able to correct it by changing anything.

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