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In Majora's Mask, the deku bubble attack uses a frame buffer effect to simulate refraction. The lower right quarter of the bubble samples a section near the center of the screen; the other quarters mirror that sample.
How it looks in Angrylion RDP:
Angrylion RDPHow it looks in GlideN64 RDP: GLideN64 RDPHow it looks in GLideN64 RDP with native resolution factor 4x: GLideN64 RDP 4xIt looks like either the effect isn't being created correctly in the first place, or the bubble is fetching from out of texture bounds for some reason. This problem happens with default GLideN64 settings, and I haven't been able to correct it by changing anything.
The text was updated successfully, but these errors were encountered:
In Majora's Mask, the deku bubble attack uses a frame buffer effect to simulate refraction. The lower right quarter of the bubble samples a section near the center of the screen; the other quarters mirror that sample.
How it looks in Angrylion RDP:
Angrylion RDP
GLideN64 RDP
GLideN64 RDP 4x
The text was updated successfully, but these errors were encountered: