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Description
I’ve submitted a PR to RetroArch adding Samsung S-Pen / stylus support through the [RETRO_POINTER](https://docs.libretro.com/development/retroarch/input/#pointer) interface:
👉 [libretro/RetroArch#18201]
This enables stylus devices to act as a proper pointer/lightgun input inside cores. For PlayStation, that’s especially relevant for:
- Mouse-based games (e.g., Policenauts, Myst, Discworld, etc.)
- Lightgun games (e.g., Time Crisis, Point Blank, Elemental Gearbolt)
Using a stylus makes mouse-style titles much more usable on touch devices and makes lightgun games feel closer to the authentic arcade experience.
Why I’m posting here
Once the RetroArch side lands, SwanStation may need small adjustments to ensure stylus input feels smooth and consistent. I’ve started experimenting in a forked branch:
👉 f4mrfaux/swanstation — stylus/spen-support
Tracking / References
- Main RetroArch PR: [libretro/RetroArch#18201](ANDROID S-Pen stylus support RetroArch#18201)
- SwanStation test branch: swanstation —
stylus/spen-support
I’d like to use this issue to give maintainers a heads-up and provide a place for SwanStation-specific notes or feedback as this develops.
Thanks!