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Update README.md
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examples/openglviewer/README.md

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@@ -44,6 +44,7 @@ Alternatively you can use `xxd -i input.frag` to generate embeddable shader code
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* [x] Embed shader codes to C++ source code.
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* [ ] GeomSubset(per-face material)
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* per-face material shading support may take time. Use raytraced viewer(../sdlviewer) for a while if you want to visualize GeomSubset
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* [ ] Bump/normal mapping
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* Need to compute tangent basis
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* [ ] UDIM texturing

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