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You should post reproducible code. |
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Here is a simple reproduction code with the model, both meshes from the .usdz have materials but the code return -1 |
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You can try adding 'converter.GetWarning()' and how it goes. It shows warning message during scene conversion Line 103 in db4e6aa |
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You can debug the C++ part of TinyUSDZ by:
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Hi,
Thank you for putting the effort on the library, i am using the wasm version and facing an issue where for some models provided by Apple, the MaterialId is always -1 which result in no texture displayed.
Do you have an idea what causes the issue ?
https://developer.apple.com/augmented-reality/quick-look/models/stratocaster/fender_stratocaster.usdz
https://developer.apple.com/augmented-reality/quick-look/models/drummertoy/toy_drummer_idle.usdz
https://developer.apple.com/augmented-reality/quick-look/models/biplane/toy_biplane_idle.usdz
https://developer.apple.com/augmented-reality/quick-look/models/vintagerobot2k/robot_walk_idle.usdz
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