-
-
Notifications
You must be signed in to change notification settings - Fork 47
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Tydra work items #148
Comments
With a1f1a06 , at least single textured quad USC scene is now able to convert to RenderMesh/RenderScene.
Then open .obj with MeshLab |
Note on testing using
|
To support animation correctly, we'll need to implement #154 since some USDZ file(e.g.
as a workaround, so at least SkelAnimation in some USDZ files can now be handled correctly(but no |
To support Skinning, I am working on RenderScene to USD exporter(read USD with Blender to test RenderScene's Skinning data is correctly converted) |
Initial success of supporting SkelAnimation convert in tydra-usd-skintest.mp4Read USD -> Convert to RenderScene through Tydra -> Export USD again( |
Initial support of BlendShape read/export. https://github.com/syoyo/blender-usdz-test-scenes/tree/main/scenes/blendshapes blendhsape-animation.mp4
|
Extended Vulkan-glTF-PBR with TinyUSDZ Tydra to load USD asset. Current status: Static mesh + diffuseColor texture works. |
Now |
Now PBR shading starting to work! |
dev
is a current active working branch for Tydra https://github.com/syoyo/tinyusdz/tree/dev/src/tydra , especially OpenGL/Vulkan friendly data structure conversion.Tydra provdes a handy logic to convert some USD scene with material/texturing to OpenGL/Vulkan-like renderer.
Limited support of keyframe animation, skinned mesh and blendshapes.
Phase1(mostly done)
Node hierarcy(scene graph), static mesh, material/textures
Scene graph construction
Load asset from USDZ
Material/Texturing
Mesh conversion
Mesh Triangulation
Vertex index buffer build
Phase2(mostly done)
Vertex Skinning
Animation
BlendShapes
Muli-value in Attribute support Support having multiple values in Attribute #154
Test with some USD files
=> merged into
dev
Advanced(future task)
The text was updated successfully, but these errors were encountered: