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Quick win: horizon effect #10
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Cool idea. Could you PM me with an example SGF file with a horizon effect
so that I can test it out?
…On Tue, Jan 23, 2018 at 9:06 AM, ThomasCabaret ***@***.***> wrote:
Hi, there is a clear horizon effect on hard games, by example: black win
rate = 50% white makes a move. then black win rate drops to 20%.
It comes from the fact the analysis is probably done forward but
performing the analysis backward would fix this kind of issue (because
leela engine keeps track of explored sub-tree), it will not make leela that
much reliable but it will improve it's evaluation with the game main line
as an hint. And more importantly it makes the analysis more consistent with
itself.
So performing the evalution backward from last move to first move is
probably a real quick win for the script!
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You can download an example here: |
Hi, there is a clear horizon effect on hard games, by example: black win rate = 50% white makes a move. then black win rate drops to 20%.
It comes from the fact the analysis is probably done forward but performing the analysis backward would fix this kind of issue (because leela engine keeps track of explored sub-tree), it will not make leela that much reliable but it will improve it's evaluation with the game main line as an hint. And more importantly it makes the analysis more consistent with itself.
So performing the evalution backward from last move to first move is probably a real quick win for the script!
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