-
Notifications
You must be signed in to change notification settings - Fork 311
/
fsm.go
520 lines (463 loc) · 14.6 KB
/
fsm.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
// Copyright (c) 2013 - Max Persson <[email protected]>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package fsm implements a finite state machine.
//
// It is heavily based on two FSM implementations:
//
// Javascript Finite State Machine
// https://github.com/jakesgordon/javascript-state-machine
//
// Fysom for Python
// https://github.com/oxplot/fysom (forked at https://github.com/mriehl/fysom)
package fsm
import (
"context"
"strings"
"sync"
)
// transitioner is an interface for the FSM's transition function.
type transitioner interface {
transition(*FSM) error
}
// FSM is the state machine that holds the current state.
//
// It has to be created with NewFSM to function properly.
type FSM struct {
// current is the state that the FSM is currently in.
current string
// transitions maps events and source states to destination states.
transitions map[eKey]string
// callbacks maps events and targets to callback functions.
callbacks map[cKey]Callback
// transition is the internal transition functions used either directly
// or when Transition is called in an asynchronous state transition.
transition func()
// transitionerObj calls the FSM's transition() function.
transitionerObj transitioner
// stateMu guards access to the current state.
stateMu sync.RWMutex
// eventMu guards access to Event() and Transition().
eventMu sync.Mutex
// metadata can be used to store and load data that maybe used across events
// use methods SetMetadata() and Metadata() to store and load data
metadata map[string]interface{}
metadataMu sync.RWMutex
}
// EventDesc represents an event when initializing the FSM.
//
// The event can have one or more source states that is valid for performing
// the transition. If the FSM is in one of the source states it will end up in
// the specified destination state, calling all defined callbacks as it goes.
type EventDesc struct {
// Name is the event name used when calling for a transition.
Name string
// Src is a slice of source states that the FSM must be in to perform a
// state transition.
Src []string
// Dst is the destination state that the FSM will be in if the transition
// succeeds.
Dst string
}
// Callback is a function type that callbacks should use. Event is the current
// event info as the callback happens.
type Callback func(context.Context, *Event)
// Events is a shorthand for defining the transition map in NewFSM.
type Events []EventDesc
// Callbacks is a shorthand for defining the callbacks in NewFSM.
type Callbacks map[string]Callback
// NewFSM constructs a FSM from events and callbacks.
//
// The events and transitions are specified as a slice of Event structs
// specified as Events. Each Event is mapped to one or more internal
// transitions from Event.Src to Event.Dst.
//
// Callbacks are added as a map specified as Callbacks where the key is parsed
// as the callback event as follows, and called in the same order:
//
// 1. before_<EVENT> - called before event named <EVENT>
//
// 2. before_event - called before all events
//
// 3. leave_<OLD_STATE> - called before leaving <OLD_STATE>
//
// 4. leave_state - called before leaving all states
//
// 5. enter_<NEW_STATE> - called after entering <NEW_STATE>
//
// 6. enter_state - called after entering all states
//
// 7. after_<EVENT> - called after event named <EVENT>
//
// 8. after_event - called after all events
//
// There are also two short form versions for the most commonly used callbacks.
// They are simply the name of the event or state:
//
// 1. <NEW_STATE> - called after entering <NEW_STATE>
//
// 2. <EVENT> - called after event named <EVENT>
//
// If both a shorthand version and a full version is specified it is undefined
// which version of the callback will end up in the internal map. This is due
// to the pseudo random nature of Go maps. No checking for multiple keys is
// currently performed.
func NewFSM(initial string, events []EventDesc, callbacks map[string]Callback) *FSM {
f := &FSM{
transitionerObj: &transitionerStruct{},
current: initial,
transitions: make(map[eKey]string),
callbacks: make(map[cKey]Callback),
metadata: make(map[string]interface{}),
}
// Build transition map and store sets of all events and states.
allEvents := make(map[string]bool)
allStates := make(map[string]bool)
for _, e := range events {
for _, src := range e.Src {
f.transitions[eKey{e.Name, src}] = e.Dst
allStates[src] = true
allStates[e.Dst] = true
}
allEvents[e.Name] = true
}
// Map all callbacks to events/states.
for name, fn := range callbacks {
var target string
var callbackType int
switch {
case strings.HasPrefix(name, "before_"):
target = strings.TrimPrefix(name, "before_")
if target == "event" {
target = ""
callbackType = callbackBeforeEvent
} else if _, ok := allEvents[target]; ok {
callbackType = callbackBeforeEvent
}
case strings.HasPrefix(name, "leave_"):
target = strings.TrimPrefix(name, "leave_")
if target == "state" {
target = ""
callbackType = callbackLeaveState
} else if _, ok := allStates[target]; ok {
callbackType = callbackLeaveState
}
case strings.HasPrefix(name, "enter_"):
target = strings.TrimPrefix(name, "enter_")
if target == "state" {
target = ""
callbackType = callbackEnterState
} else if _, ok := allStates[target]; ok {
callbackType = callbackEnterState
}
case strings.HasPrefix(name, "after_"):
target = strings.TrimPrefix(name, "after_")
if target == "event" {
target = ""
callbackType = callbackAfterEvent
} else if _, ok := allEvents[target]; ok {
callbackType = callbackAfterEvent
}
default:
target = name
if _, ok := allStates[target]; ok {
callbackType = callbackEnterState
} else if _, ok := allEvents[target]; ok {
callbackType = callbackAfterEvent
}
}
if callbackType != callbackNone {
f.callbacks[cKey{target, callbackType}] = fn
}
}
return f
}
// Current returns the current state of the FSM.
func (f *FSM) Current() string {
f.stateMu.RLock()
defer f.stateMu.RUnlock()
return f.current
}
// Is returns true if state is the current state.
func (f *FSM) Is(state string) bool {
f.stateMu.RLock()
defer f.stateMu.RUnlock()
return state == f.current
}
// SetState allows the user to move to the given state from current state.
// The call does not trigger any callbacks, if defined.
func (f *FSM) SetState(state string) {
f.stateMu.Lock()
defer f.stateMu.Unlock()
f.current = state
}
// Can returns true if event can occur in the current state.
func (f *FSM) Can(event string) bool {
f.eventMu.Lock()
defer f.eventMu.Unlock()
f.stateMu.RLock()
defer f.stateMu.RUnlock()
_, ok := f.transitions[eKey{event, f.current}]
return ok && (f.transition == nil)
}
// AvailableTransitions returns a list of transitions available in the
// current state.
func (f *FSM) AvailableTransitions() []string {
f.stateMu.RLock()
defer f.stateMu.RUnlock()
var transitions []string
for key := range f.transitions {
if key.src == f.current {
transitions = append(transitions, key.event)
}
}
return transitions
}
// Cannot returns true if event can not occur in the current state.
// It is a convenience method to help code read nicely.
func (f *FSM) Cannot(event string) bool {
return !f.Can(event)
}
// Metadata returns the value stored in metadata
func (f *FSM) Metadata(key string) (interface{}, bool) {
f.metadataMu.RLock()
defer f.metadataMu.RUnlock()
dataElement, ok := f.metadata[key]
return dataElement, ok
}
// SetMetadata stores the dataValue in metadata indexing it with key
func (f *FSM) SetMetadata(key string, dataValue interface{}) {
f.metadataMu.Lock()
defer f.metadataMu.Unlock()
f.metadata[key] = dataValue
}
// DeleteMetadata deletes the dataValue in metadata by key
func (f *FSM) DeleteMetadata(key string) {
f.metadataMu.Lock()
delete(f.metadata, key)
f.metadataMu.Unlock()
}
// Event initiates a state transition with the named event.
//
// The call takes a variable number of arguments that will be passed to the
// callback, if defined.
//
// It will return nil if the state change is ok or one of these errors:
//
// - event X inappropriate because previous transition did not complete
//
// - event X inappropriate in current state Y
//
// - event X does not exist
//
// - internal error on state transition
//
// The last error should never occur in this situation and is a sign of an
// internal bug.
func (f *FSM) Event(ctx context.Context, event string, args ...interface{}) error {
f.eventMu.Lock()
// in order to always unlock the event mutex, the defer is added
// in case the state transition goes through and enter/after callbacks
// are called; because these must be able to trigger new state
// transitions, it is explicitly unlocked in the code below
var unlocked bool
defer func() {
if !unlocked {
f.eventMu.Unlock()
}
}()
f.stateMu.RLock()
defer f.stateMu.RUnlock()
if f.transition != nil {
return InTransitionError{event}
}
dst, ok := f.transitions[eKey{event, f.current}]
if !ok {
for ekey := range f.transitions {
if ekey.event == event {
return InvalidEventError{event, f.current}
}
}
return UnknownEventError{event}
}
ctx, cancel := context.WithCancel(ctx)
defer cancel()
e := &Event{f, event, f.current, dst, nil, args, false, false, cancel}
err := f.beforeEventCallbacks(ctx, e)
if err != nil {
return err
}
if f.current == dst {
f.stateMu.RUnlock()
defer f.stateMu.RLock()
f.eventMu.Unlock()
unlocked = true
f.afterEventCallbacks(ctx, e)
return NoTransitionError{e.Err}
}
// Setup the transition, call it later.
transitionFunc := func(ctx context.Context, async bool) func() {
return func() {
if ctx.Err() != nil {
if e.Err == nil {
e.Err = ctx.Err()
}
return
}
f.stateMu.Lock()
f.current = dst
f.transition = nil // treat the state transition as done
f.stateMu.Unlock()
// at this point, we unlock the event mutex in order to allow
// enter state callbacks to trigger another transition
// for aynchronous state transitions this doesn't happen because
// the event mutex has already been unlocked
if !async {
f.eventMu.Unlock()
unlocked = true
}
f.enterStateCallbacks(ctx, e)
f.afterEventCallbacks(ctx, e)
}
}
f.transition = transitionFunc(ctx, false)
if err = f.leaveStateCallbacks(ctx, e); err != nil {
if _, ok := err.(CanceledError); ok {
f.transition = nil
} else if asyncError, ok := err.(AsyncError); ok {
// setup a new context in order for async state transitions to work correctly
// this "uncancels" the original context which ignores its cancelation
// but keeps the values of the original context available to callers
ctx, cancel := uncancelContext(ctx)
e.cancelFunc = cancel
asyncError.Ctx = ctx
asyncError.CancelTransition = cancel
f.transition = transitionFunc(ctx, true)
return asyncError
}
return err
}
// Perform the rest of the transition, if not asynchronous.
f.stateMu.RUnlock()
defer f.stateMu.RLock()
err = f.doTransition()
if err != nil {
return InternalError{}
}
return e.Err
}
// Transition wraps transitioner.transition.
func (f *FSM) Transition() error {
f.eventMu.Lock()
defer f.eventMu.Unlock()
return f.doTransition()
}
// doTransition wraps transitioner.transition.
func (f *FSM) doTransition() error {
return f.transitionerObj.transition(f)
}
// transitionerStruct is the default implementation of the transitioner
// interface. Other implementations can be swapped in for testing.
type transitionerStruct struct{}
// Transition completes an asynchronous state change.
//
// The callback for leave_<STATE> must previously have called Async on its
// event to have initiated an asynchronous state transition.
func (t transitionerStruct) transition(f *FSM) error {
if f.transition == nil {
return NotInTransitionError{}
}
f.transition()
return nil
}
// beforeEventCallbacks calls the before_ callbacks, first the named then the
// general version.
func (f *FSM) beforeEventCallbacks(ctx context.Context, e *Event) error {
if fn, ok := f.callbacks[cKey{e.Event, callbackBeforeEvent}]; ok {
fn(ctx, e)
if e.canceled {
return CanceledError{e.Err}
}
}
if fn, ok := f.callbacks[cKey{"", callbackBeforeEvent}]; ok {
fn(ctx, e)
if e.canceled {
return CanceledError{e.Err}
}
}
return nil
}
// leaveStateCallbacks calls the leave_ callbacks, first the named then the
// general version.
func (f *FSM) leaveStateCallbacks(ctx context.Context, e *Event) error {
if fn, ok := f.callbacks[cKey{f.current, callbackLeaveState}]; ok {
fn(ctx, e)
if e.canceled {
return CanceledError{e.Err}
} else if e.async {
return AsyncError{Err: e.Err}
}
}
if fn, ok := f.callbacks[cKey{"", callbackLeaveState}]; ok {
fn(ctx, e)
if e.canceled {
return CanceledError{e.Err}
} else if e.async {
return AsyncError{Err: e.Err}
}
}
return nil
}
// enterStateCallbacks calls the enter_ callbacks, first the named then the
// general version.
func (f *FSM) enterStateCallbacks(ctx context.Context, e *Event) {
if fn, ok := f.callbacks[cKey{f.current, callbackEnterState}]; ok {
fn(ctx, e)
}
if fn, ok := f.callbacks[cKey{"", callbackEnterState}]; ok {
fn(ctx, e)
}
}
// afterEventCallbacks calls the after_ callbacks, first the named then the
// general version.
func (f *FSM) afterEventCallbacks(ctx context.Context, e *Event) {
if fn, ok := f.callbacks[cKey{e.Event, callbackAfterEvent}]; ok {
fn(ctx, e)
}
if fn, ok := f.callbacks[cKey{"", callbackAfterEvent}]; ok {
fn(ctx, e)
}
}
const (
callbackNone int = iota
callbackBeforeEvent
callbackLeaveState
callbackEnterState
callbackAfterEvent
)
// cKey is a struct key used for keeping the callbacks mapped to a target.
type cKey struct {
// target is either the name of a state or an event depending on which
// callback type the key refers to. It can also be "" for a non-targeted
// callback like before_event.
target string
// callbackType is the situation when the callback will be run.
callbackType int
}
// eKey is a struct key used for storing the transition map.
type eKey struct {
// event is the name of the event that the keys refers to.
event string
// src is the source from where the event can transition.
src string
}