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I figured out the issue. It was a me issue.
Basically, I missed the fact that enet_host_service() handles both receive and send messages. I assumed for whatever reason it only handled receive messages which meant I put it in a separate thread to where I was sending messages from. Obviously leading to corruption. I'll leave this up just in case anyone else encounters this issue.
Hi,
Not sure if this is a me issue or a potential bug. When using ENet after running for a few minutes in my game I randomly get a crash at this point.
Full stack is here:
Would love some guidance. Thanks!
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