-
Notifications
You must be signed in to change notification settings - Fork 72
/
iqm.txt
154 lines (135 loc) · 5.1 KB
/
iqm.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
// IQM: Inter-Quake Model format
// version 1: April 20, 2010
// version 2: May 31, 2011
// * explicitly store quaternion w to minimize animation jitter
// modified joint and pose struct to explicitly store quaternion w in new channel 6 (with 10 total channels)
// all data is little endian
struct iqmheader
{
char magic[16]; // the string "INTERQUAKEMODEL\0", 0 terminated
uint version; // must be version 2
uint filesize;
uint flags;
uint num_text, ofs_text;
uint num_meshes, ofs_meshes;
uint num_vertexarrays, num_vertexes, ofs_vertexarrays;
uint num_triangles, ofs_triangles, ofs_adjacency;
uint num_joints, ofs_joints;
uint num_poses, ofs_poses;
uint num_anims, ofs_anims;
uint num_frames, num_framechannels, ofs_frames, ofs_bounds;
uint num_comment, ofs_comment;
uint num_extensions, ofs_extensions; // these are stored as a linked list, not as a contiguous array
};
// ofs_* fields are relative to the beginning of the iqmheader struct
// ofs_* fields must be set to 0 when the particular data is empty
// ofs_* fields must be aligned to at least 4 byte boundaries
struct iqmmesh
{
uint name; // unique name for the mesh, if desired
uint material; // set to a name of a non-unique material or texture
uint first_vertex, num_vertexes;
uint first_triangle, num_triangles;
};
// all vertex array entries must ordered as defined below, if present
// i.e. position comes before normal comes before ... comes before custom
// where a format and size is given, this means models intended for portable use should use these
// an IQM implementation is not required to honor any other format/size than those recommended
// however, it may support other format/size combinations for these types if it desires
enum // vertex array type
{
IQM_POSITION = 0, // float, 3
IQM_TEXCOORD = 1, // float, 2
IQM_NORMAL = 2, // float, 3
IQM_TANGENT = 3, // float, 4
IQM_BLENDINDEXES = 4, // ubyte, 4
IQM_BLENDWEIGHTS = 5, // ubyte, 4
IQM_COLOR = 6, // ubyte, 4
// all values up to IQM_CUSTOM are reserved for future use
// any value >= IQM_CUSTOM is interpreted as CUSTOM type
// the value then defines an offset into the string table, where offset = value - IQM_CUSTOM
// this must be a valid string naming the type
IQM_CUSTOM = 0x10
};
enum // vertex array format
{
IQM_BYTE = 0,
IQM_UBYTE = 1,
IQM_SHORT = 2,
IQM_USHORT = 3,
IQM_INT = 4,
IQM_UINT = 5,
IQM_HALF = 6,
IQM_FLOAT = 7,
IQM_DOUBLE = 8,
};
struct iqmvertexarray
{
uint type; // type or custom name
uint flags;
uint format; // component format
uint size; // number of components
uint offset; // offset to array of tightly packed components, with num_vertexes * size total entries
// offset must be aligned to max(sizeof(format), 4)
};
struct iqmtriangle
{
uint vertex[3];
};
struct iqmadjacency
{
// each value is the index of the adjacent triangle for edge 0, 1, and 2, where ~0 (= -1) indicates no adjacent triangle
// indexes are relative to the iqmheader.ofs_triangles array and span all meshes, where 0 is the first triangle, 1 is the second, 2 is the third, etc.
uint triangle[3];
};
struct iqmjoint
{
uint name;
int parent; // parent < 0 means this is a root bone
float translate[3], rotate[4], scale[3];
// translate is translation <Tx, Ty, Tz>, and rotate is quaternion rotation <Qx, Qy, Qz, Qw>
// rotation is in relative/parent local space
// scale is pre-scaling <Sx, Sy, Sz>
// output = (input*scale)*rotation + translation
};
struct iqmpose
{
int parent; // parent < 0 means this is a root bone
uint channelmask; // mask of which 10 channels are present for this joint pose
float channeloffset[10], channelscale[10];
// channels 0..2 are translation <Tx, Ty, Tz> and channels 3..6 are quaternion rotation <Qx, Qy, Qz, Qw>
// rotation is in relative/parent local space
// channels 7..9 are scale <Sx, Sy, Sz>
// output = (input*scale)*rotation + translation
};
ushort frames[]; // frames is a big unsigned short array where each group of framechannels components is one frame
struct iqmanim
{
uint name;
uint first_frame, num_frames;
float framerate;
uint flags;
};
enum // iqmanim flags
{
IQM_LOOP = 1<<0
};
struct iqmbounds
{
float bbmins[3], bbmaxs[3]; // the minimum and maximum coordinates of the bounding box for this animation frame
float xyradius, radius; // the circular radius in the X-Y plane, as well as the spherical radius
};
char text[]; // big array of all strings, each individual string being 0 terminated, with the first string always being the empty string "" (i.e. text[0] == 0)
char comment[];
struct iqmextension
{
uint name;
uint num_data, ofs_data;
uint ofs_extensions; // pointer to next extension
};
// vertex data is not really interleaved, but this just gives examples of standard types of the data arrays
struct iqmvertex
{
float position[3], texcoord[2], normal[3], tangent[4];
uchar blendindices[4], blendweights[4], color[4];
};