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Runtime Modification of UniversalBlurFeature Values #37

@K-Byeonggon

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@K-Byeonggon

I've been thoroughly enjoying using your blur effect and greatly appreciate your work.
I'd like to suggest a feature enhancement: the ability to inspect and modify UniversalBlurFeature values during runtime.
Currently, when I need to change just the iterations value of BlurFeature at runtime, I have to either create an entirely new RendererData with only the iterations value modified, or access the iterations property through reflection.
Neither of these approaches seems ideal for this common use case.
Would it be possible to implement a more direct method to access and adjust these parameters during runtime?
Thank you for considering this suggestion, and for developing such a useful tool.

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