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Hi, I'm using Unity 2022.3.58f1 with 0.7.3 and I noticed that when including GLES2 (compat reasons), I can't build for Android.
I dug around a bit and found the issue with this function:
half4 KawaseBlurFilterCustom(Texture2D blurTexture, float2 uv, float offset, float2 texelSize) ....
and I simply did:
#if SHADER_API_GLES
half4 KawaseBlurFilterCustom(sampler2D blurTexture, float2 uv, float offset, float2 texelSize) ....
#else
half4 KawaseBlurFilterCustom(Texture2D blurTexture, float2 uv, float offset, float2 texelSize)
#endif
So, this fixed the issue on my end. Has anyone else experienced this issue with GLES2?
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