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More kinds of blur? #45

@JimmyCushnie

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@JimmyCushnie

Hello,

I'm trying to do high-quality blur in Unity 6. I tried this package but I found the results were not high-quality enough, due to the Kawase algorithm used.

On investigation, I discovered that BlurType.cs has commented-out values for two other, higher-quality blur algorithms:

namespace Unified.UniversalBlur.Runtime
{
public enum BlurType
{
Fast, // Kawase
// Balanced, // Gaussian
// Quality // Bilateral
}
}

Are there plans to add Gaussian and Bilateral blurs to this package?

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