-
Notifications
You must be signed in to change notification settings - Fork 58
Open
Description
Hello,
I'm trying to do high-quality blur in Unity 6. I tried this package but I found the results were not high-quality enough, due to the Kawase algorithm used.
On investigation, I discovered that BlurType.cs
has commented-out values for two other, higher-quality blur algorithms:
Unified-Universal-Blur/Runtime/BlurType.cs
Lines 1 to 9 in 3f7b284
namespace Unified.UniversalBlur.Runtime | |
{ | |
public enum BlurType | |
{ | |
Fast, // Kawase | |
// Balanced, // Gaussian | |
// Quality // Bilateral | |
} | |
} |
Are there plans to add Gaussian and Bilateral blurs to this package?
Metadata
Metadata
Assignees
Labels
No labels