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Null ref error in build, works in editor #47

@PolyCrusher

Description

@PolyCrusher

Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
ArgumentNullException: Value cannot be null.
Parameter name: value
at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.MaterialPropertyBlock.SetTextureImpl (System.Int32 name, UnityEngine.Texture value) [0x00000] in <00000000000000000000000000000000>:0
at System.Buffer.Memmove[T] (T& destination, T& source, System.UInt64 elementCount) [0x00000] in <00000000000000000000000000000000>:0
at Unified.UniversalBlur.Runtime.BlurPasses.KawaseExecutePass[TPass,T] (TPass data, T cmd) [0x00000] in <00000000000000000000000000000000>:0
at Unified.UniversalBlur.Runtime.UniversalBlurPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.UniversalCameraData cameraData, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera, System.Boolean isLastBaseCamera) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest) [0x00000] in <00000000000000000000000000000000>:0

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