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oledrenderer.cpp
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oledrenderer.cpp
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#include "oledrenderer.h"
#include <QSurfaceFormat>
OledRenderer::OledRenderer(QObject *parent)
: QObject(parent)
, m_context(nullptr)
, m_offscreenSurface(nullptr)
, m_renderControl(nullptr)
, m_quickWindow(nullptr)
, m_qmlEngine(nullptr)
, m_qmlComponent(nullptr)
, m_rootItem(nullptr)
, m_fbo(nullptr)
, m_animationDriver(nullptr)
, m_status(NotRunning)
, m_renderTimer(nullptr)
{
QSurfaceFormat format;
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
format.setDepthBufferSize(16);
format.setStencilBufferSize(8);
format.setSamples(1);
m_context = new QOpenGLContext;
m_context->setFormat(format);
m_context->create();
m_offscreenSurface = new QOffscreenSurface;
m_offscreenSurface->setFormat(m_context->format());
m_offscreenSurface->create();
m_renderControl = new QQuickRenderControl(this);
m_quickWindow = new QQuickWindow(m_renderControl);
m_qmlEngine = new QQmlEngine;
if (!m_qmlEngine->incubationController())
m_qmlEngine->setIncubationController(m_quickWindow->incubationController());
m_context->makeCurrent(m_offscreenSurface);
m_renderControl->initialize(m_context);
}
OledRenderer::~OledRenderer()
{
m_context->makeCurrent(m_offscreenSurface);
delete m_renderControl;
delete m_qmlComponent;
delete m_quickWindow;
delete m_qmlEngine;
delete m_fbo;
m_context->doneCurrent();
delete m_offscreenSurface;
delete m_context;
delete m_animationDriver;
delete m_renderTimer;
}
void OledRenderer::loadQmlFile(const QString &qmlFile, const QSize &size, qreal devicePixelRatio, int fps)
{
if (m_status != NotRunning) {
return;
}
m_size = size;
m_dpr = devicePixelRatio;
m_fps = fps;
if (!loadQml(qmlFile, size)) {
return;
}
start();
}
void OledRenderer::start()
{
m_status = Running;
createFbo();
if (!m_context->makeCurrent(m_offscreenSurface)) {
return;
}
int renderInterval = 1000 / m_fps;
// Render each frame of movie
m_animationDriver = new AnimationDriver(renderInterval);
m_animationDriver->install();
// Start the renderer
m_renderTimer = new QTimer;
m_renderTimer->setInterval(renderInterval);
connect(m_renderTimer, &QTimer::timeout, this, &OledRenderer::renderNext);
m_renderTimer->start();
renderNext();
}
void OledRenderer::cleanup()
{
m_animationDriver->uninstall();
delete m_animationDriver;
m_animationDriver = nullptr;
if (m_renderTimer != nullptr) {
delete m_renderTimer;
m_renderTimer = nullptr;
}
destroyFbo();
}
void OledRenderer::createFbo()
{
m_fbo = new QOpenGLFramebufferObject(m_size * m_dpr, QOpenGLFramebufferObject::CombinedDepthStencil);
m_quickWindow->setRenderTarget(m_fbo);
}
void OledRenderer::destroyFbo()
{
delete m_fbo;
m_fbo = nullptr;
}
bool OledRenderer::loadQml(const QString &qmlFile, const QSize &size)
{
if (m_qmlComponent != nullptr) {
delete m_qmlComponent;
}
m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(qmlFile), QQmlComponent::PreferSynchronous);
if (m_qmlComponent->isError()) {
const QList<QQmlError> errorList = m_qmlComponent->errors();
for (const QQmlError &error : errorList)
qWarning() << error.url() << error.line() << error;
return false;
}
QObject *rootObject = m_qmlComponent->create();
if (m_qmlComponent->isError()) {
const QList<QQmlError> errorList = m_qmlComponent->errors();
for (const QQmlError &error : errorList)
qWarning() << error.url() << error.line() << error;
return false;
}
m_rootItem = qobject_cast<QQuickItem *>(rootObject);
if (!m_rootItem) {
qWarning("run: Not a QQuickItem");
delete rootObject;
return false;
}
// The root item is ready. Associate it with the window.
m_rootItem->setParentItem(m_quickWindow->contentItem());
m_rootItem->setWidth(size.width());
m_rootItem->setHeight(size.height());
m_quickWindow->setGeometry(0, 0, size.width(), size.height());
return true;
}
void OledRenderer::renderNext()
{
// Polish, synchronize and render the next frame (into our fbo).
m_renderControl->polishItems();
m_renderControl->sync();
m_renderControl->render();
m_context->functions()->glFlush();
emit imageRendered(m_fbo->toImage());
m_animationDriver->advance();
}
bool OledRenderer::isRunning()
{
return m_status == Running;
}
QQuickItem *OledRenderer::rootItem()
{
return m_rootItem;
}