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Sandbox.tscn
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Sandbox.tscn
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[gd_scene load_steps=22 format=2]
[ext_resource path="res://Enemy.gd" type="Script" id=1]
[ext_resource path="res://Enemy.tscn" type="PackedScene" id=2]
[ext_resource path="res://Assets/small.jpg" type="Texture" id=3]
[sub_resource type="NavigationMesh" id=1]
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polygons = [ PoolIntArray( 3, 2, 0 ), PoolIntArray( 0, 2, 1 ), PoolIntArray( 7, 6, 4 ), PoolIntArray( 4, 6, 5 ), PoolIntArray( 11, 10, 8 ), PoolIntArray( 8, 10, 9 ), PoolIntArray( 18, 17, 12 ), PoolIntArray( 12, 17, 13 ), PoolIntArray( 13, 17, 14 ), PoolIntArray( 14, 17, 16 ), PoolIntArray( 14, 16, 15 ), PoolIntArray( 22, 21, 19 ), PoolIntArray( 19, 21, 20 ), PoolIntArray( 25, 24, 23 ), PoolIntArray( 28, 27, 26 ), PoolIntArray( 31, 30, 29 ), PoolIntArray( 35, 34, 32 ), PoolIntArray( 32, 34, 33 ), PoolIntArray( 39, 38, 36 ), PoolIntArray( 36, 38, 37 ), PoolIntArray( 42, 41, 40 ), PoolIntArray( 46, 45, 43 ), PoolIntArray( 43, 45, 44 ), PoolIntArray( 51, 50, 47 ), PoolIntArray( 47, 50, 48 ), PoolIntArray( 48, 50, 49 ), PoolIntArray( 57, 56, 52 ), PoolIntArray( 52, 56, 53 ), PoolIntArray( 53, 56, 54 ), PoolIntArray( 54, 56, 55 ), PoolIntArray( 60, 59, 58 ), PoolIntArray( 64, 63, 61 ), PoolIntArray( 61, 63, 62 ), PoolIntArray( 68, 67, 65 ), PoolIntArray( 65, 67, 66 ), PoolIntArray( 71, 70, 69 ), PoolIntArray( 75, 74, 72 ), PoolIntArray( 72, 74, 73 ), PoolIntArray( 80, 79, 76 ), PoolIntArray( 76, 79, 77 ), PoolIntArray( 77, 79, 78 ), PoolIntArray( 84, 83, 81 ), PoolIntArray( 81, 83, 82 ), PoolIntArray( 88, 87, 85 ), PoolIntArray( 85, 87, 86 ), PoolIntArray( 92, 91, 89 ), PoolIntArray( 89, 91, 90 ), PoolIntArray( 96, 95, 93 ), PoolIntArray( 93, 95, 94 ), PoolIntArray( 100, 99, 97 ), PoolIntArray( 97, 99, 98 ), PoolIntArray( 104, 103, 101 ), PoolIntArray( 101, 103, 102 ), PoolIntArray( 107, 106, 105 ), PoolIntArray( 113, 112, 108 ), PoolIntArray( 108, 112, 111 ), PoolIntArray( 108, 111, 110 ), PoolIntArray( 108, 110, 109 ), PoolIntArray( 116, 115, 114 ), PoolIntArray( 120, 119, 117 ), PoolIntArray( 117, 119, 118 ), PoolIntArray( 124, 123, 121 ), PoolIntArray( 121, 123, 122 ), PoolIntArray( 128, 127, 125 ), PoolIntArray( 125, 127, 126 ), PoolIntArray( 131, 130, 129 ), PoolIntArray( 135, 134, 132 ), PoolIntArray( 132, 134, 133 ), PoolIntArray( 139, 138, 136 ), PoolIntArray( 136, 138, 137 ), PoolIntArray( 142, 141, 140 ), PoolIntArray( 146, 145, 143 ), PoolIntArray( 143, 145, 144 ), PoolIntArray( 151, 150, 147 ), PoolIntArray( 147, 150, 148 ), PoolIntArray( 148, 150, 149 ), PoolIntArray( 158, 157, 152 ), PoolIntArray( 152, 157, 153 ), PoolIntArray( 153, 157, 154 ), PoolIntArray( 154, 157, 156 ), PoolIntArray( 154, 156, 155 ), PoolIntArray( 161, 160, 159 ), PoolIntArray( 164, 163, 162 ), PoolIntArray( 170, 169, 165 ), PoolIntArray( 165, 169, 166 ), PoolIntArray( 166, 169, 167 ), PoolIntArray( 167, 169, 168 ), PoolIntArray( 174, 173, 171 ), PoolIntArray( 171, 173, 172 ), PoolIntArray( 178, 177, 175 ), PoolIntArray( 175, 177, 176 ), PoolIntArray( 182, 181, 179 ), PoolIntArray( 179, 181, 180 ), PoolIntArray( 186, 185, 183 ), PoolIntArray( 183, 185, 184 ), PoolIntArray( 190, 189, 187 ), PoolIntArray( 187, 189, 188 ), PoolIntArray( 195, 194, 191 ), PoolIntArray( 191, 194, 193 ), PoolIntArray( 191, 193, 192 ), PoolIntArray( 200, 199, 196 ), PoolIntArray( 196, 199, 197 ), PoolIntArray( 197, 199, 198 ), PoolIntArray( 204, 203, 201 ), PoolIntArray( 201, 203, 202 ), PoolIntArray( 210, 209, 205 ), PoolIntArray( 205, 209, 208 ), PoolIntArray( 205, 208, 206 ), PoolIntArray( 206, 208, 207 ), PoolIntArray( 213, 212, 211 ), PoolIntArray( 216, 215, 214 ), PoolIntArray( 219, 218, 217 ), PoolIntArray( 224, 223, 220 ), PoolIntArray( 220, 223, 222 ), PoolIntArray( 220, 222, 221 ) ]
cell/size = 1.0
cell/height = 1.5
agent/height = 3.32
agent/radius = 2.09
agent/max_climb = 1.5
agent/max_slope = 53.9
edge/max_error = 1.84
polygon/verts_per_poly = 10.0
detail/sample_distance = 9.87
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 3 )
roughness = 0.4
uv1_scale = Vector3( 40, 40, 40 )
[sub_resource type="CubeMesh" id=3]
material = SubResource( 2 )
[sub_resource type="ConcavePolygonShape" id=4]
data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
[sub_resource type="Shader" id=5]
code = "shader_type spatial;
uniform sampler2D dev_texture : hint_albedo;
void fragment(){
vec2 tiling_uvs = UV * vec2(20.0,20.0);
ALBEDO = texture(dev_texture,tiling_uvs).rgb;
}"
[sub_resource type="ShaderMaterial" id=6]
shader = SubResource( 5 )
shader_param/dev_texture = ExtResource( 3 )
[sub_resource type="CubeMesh" id=7]
material = SubResource( 6 )
size = Vector3( 2, 20, 20 )
[sub_resource type="ConcavePolygonShape" id=8]
data = PoolVector3Array( -1, 10, 10, 1, 10, 10, -1, -10, 10, 1, 10, 10, 1, -10, 10, -1, -10, 10, 1, 10, -10, -1, 10, -10, 1, -10, -10, -1, 10, -10, -1, -10, -10, 1, -10, -10, 1, 10, 10, 1, 10, -10, 1, -10, 10, 1, 10, -10, 1, -10, -10, 1, -10, 10, -1, 10, -10, -1, 10, 10, -1, -10, -10, -1, 10, 10, -1, -10, 10, -1, -10, -10, 1, 10, 10, -1, 10, 10, 1, 10, -10, -1, 10, 10, -1, 10, -10, 1, 10, -10, -1, -10, 10, 1, -10, 10, -1, -10, -10, 1, -10, 10, 1, -10, -10, -1, -10, -10 )
[sub_resource type="ConcavePolygonShape" id=9]
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[sub_resource type="ConcavePolygonShape" id=10]
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[sub_resource type="ConcavePolygonShape" id=12]
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material = SubResource( 6 )
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