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@@ -146,7 +146,24 @@ Legend: ticked = done, unticked = to do
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\* The Godot tileset editor supports only Rectangle and Polygon. That's Tiled are supported and are converted to polygons in Godot.
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## Supported entity types
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Creating entities with these types will result in specific nodes to be created :
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- type `Area2D`
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Creates an `Area2D` node in the scene, containing a `CollisionShape2D` with the rectangle set in the tiled map.
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You can add `collision_layer` and `collision_mask` integer custom properties to set these properties for Godot.
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- type `Node2D`
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Creates an empty `Node2D` at the specified position. Can be useful for defining spawn points for example.
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If present, the `groups` custom string property will add the generated entity to the specified Godot scene groups. Accepts multiple groups via comma separation: `Group1, Group2`.
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## Long term plans
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I'm making a 2D platformer and I'm gonna focus on these needs for now.
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Generally, I would like to support everything Tiled offers because it's a very good level editor.
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