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Update readme for v.1.1
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README.md

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@@ -98,12 +98,11 @@ be the same as in your Godot project.
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So, these impose the following limitations when exporting from Tiled:
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Each tileset will be exported as a stand-alone Tileset.
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Each Layer should use only tiles from one tileset.
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Each layer will become a Tilemap in Godot with a single Tileset.
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(This is automatically set based on the first tile detected, so if you use more than one tileset in a layer, only the one
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holding the first detected tile will be mapped.)
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* Each tileset will be exported as a stand-alone Tileset.
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* Each Layer should use only tiles from one tileset.
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* Each layer will become a Tilemap in Godot with a single Tileset.
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* If you use more than one tileset in a layer, each tiles from the tileset will be exported as child tilemap
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to the first one.
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When you export a map Godot only needs to reload the scene. You can add something like this in your
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godot script:

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