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I'm currently working with the @maptiler/3d package and successfully loaded a 3D model (GLB/GLTF format) onto the globe. However, I noticed that while the model is rendered correctly, its inbuilt animations (such as rotations, idle movements, or walking animations defined in the GLTF) are not playing.
Problem
There seems to be no exposed API or documented method to play or control inbuilt animations embedded in the 3D model. After inspecting the loaded scene and model structure, it appears that the animations are present in the GLTF, but there's no way to trigger them using the current version of the library.