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Make order of LOAD% and CODE% consistent with other repositories
1 parent 68cb910 commit 73c0871

8 files changed

+29
-29
lines changed

1-source-files/main-sources/revs-brandshatch.asm

+2-2
Original file line numberDiff line numberDiff line change
@@ -32,10 +32,10 @@
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\
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\ ******************************************************************************
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35-
LOAD% = &70DB \ The load address of the track binary
36-
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CODE% = &5300 \ The assembly address of the track data
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37+
LOAD% = &70DB \ The load address of the track binary
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trackWidth = 136 \ Track width
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\ ******************************************************************************

1-source-files/main-sources/revs-doningtonpark.asm

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@@ -32,10 +32,10 @@
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\
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\ ******************************************************************************
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35-
LOAD% = &70DB \ The load address of the track binary
36-
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CODE% = &5300 \ The assembly address of the track data
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37+
LOAD% = &70DB \ The load address of the track binary
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trackWidth = 134 \ Track width
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\ ******************************************************************************

1-source-files/main-sources/revs-loader.asm

+2-2
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@@ -32,10 +32,10 @@
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\
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\ ******************************************************************************
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35-
LOAD% = &2000 \ The load address of the main code binary
36-
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CODE% = &2000 \ The address of the main game code
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37+
LOAD% = &2000 \ The load address of the main code binary
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\ ******************************************************************************
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\
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\ REVS LOADER

1-source-files/main-sources/revs-nurburgring.asm

+2-2
Original file line numberDiff line numberDiff line change
@@ -35,10 +35,10 @@
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\
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\ ******************************************************************************
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38-
LOAD% = &70DB \ The load address of the track binary
39-
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CODE% = &5300 \ The assembly address of the track data
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40+
LOAD% = &70DB \ The load address of the track binary
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trackWidth = 154 \ Track width
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\ ******************************************************************************

1-source-files/main-sources/revs-oultonpark.asm

+2-2
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@@ -32,10 +32,10 @@
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\
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\ ******************************************************************************
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35-
LOAD% = &70DB \ The load address of the track binary
36-
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CODE% = &5300 \ The assembly address of the track data
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37+
LOAD% = &70DB \ The load address of the track binary
38+
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trackWidth = 128 \ Track width
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\ ******************************************************************************

1-source-files/main-sources/revs-silverstone.asm

+2-2
Original file line numberDiff line numberDiff line change
@@ -32,10 +32,10 @@
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\
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\ ******************************************************************************
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35-
LOAD% = &70DB \ The load address of the track binary
36-
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CODE% = &5300 \ The assembly address of the track data
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37+
LOAD% = &70DB \ The load address of the track binary
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\ ******************************************************************************
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\
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\ REVS SILVERSTONE TRACK

1-source-files/main-sources/revs-snetterton.asm

+2-2
Original file line numberDiff line numberDiff line change
@@ -32,10 +32,10 @@
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\
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\ ******************************************************************************
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35-
LOAD% = &70DB \ The load address of the track binary
36-
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CODE% = &5300 \ The assembly address of the track data
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37+
LOAD% = &70DB \ The load address of the track binary
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trackWidth = 132 \ Track width
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\ ******************************************************************************

1-source-files/main-sources/revs-source.asm

+15-15
Original file line numberDiff line numberDiff line change
@@ -39,9 +39,24 @@
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\
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\ ******************************************************************************
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42+
CODE% = &0B00 \ The address of the main game code
43+
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LOAD% = &1200 \ The load address of the main code binary
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IRQ1V = &0204 \ The IRQ1V vector that we intercept to implement the
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\ screen mode
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49+
dashData = &3000 \ The address of the first code block that gets swapped
50+
\ in and out of screen memory, along with parts of the
51+
\ dashboard image
52+
53+
LOAD_END% = &7000 \ The address of the end of the main code binary
54+
55+
trackLoad = &70DB \ The load address of the track data file
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57+
trackChecksum = &7800 \ The address of the checksums in the track data file
58+
\ after it is loaded but before it is moved in memory
59+
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VIA = &FE00 \ Memory-mapped space for accessing internal hardware,
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\ such as the video ULA, 6845 CRTC and 6522 VIAs (also
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\ known as SHEILA)
@@ -54,21 +69,6 @@
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OSWORD = &FFF1 \ The address for the OSWORD routine
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57-
CODE% = &0B00 \ The address of the main game code
58-
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LOAD% = &1200 \ The load address of the main code binary
60-
61-
LOAD_END% = &7000 \ The address of the end of the main code binary
62-
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dashData = &3000 \ The address of the first code block that gets swapped
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\ in and out of screen memory, along with parts of the
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\ dashboard image
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67-
trackLoad = &70DB \ The load address of the track data file
68-
69-
trackChecksum = &7800 \ The address of the checksums in the track data file
70-
\ after it is loaded but before it is moved in memory
71-
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\ The following configuration variables represent screen
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\ addresses for the custom screen
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